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[/] [s6soc/] [trunk/] [rtl/] [txuartlite.v] - Rev 51
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//////////////////////////////////////////////////////////////////////////////// // // Filename: txuartlite.v // // Project: wbuart32, a full featured UART with simulator // // Purpose: Transmit outputs over a single UART line. This particular UART // implementation has been extremely simplified: it does not handle // generating break conditions, nor does it handle anything other than the // 8N1 (8 data bits, no parity, 1 stop bit) UART sub-protocol. // // To interface with this module, connect it to your system clock, and // pass it the byte of data you wish to transmit. Strobe the i_wr line // high for one cycle, and your data will be off. Wait until the 'o_busy' // line is low before strobing the i_wr line again--this implementation // has NO BUFFER, so strobing i_wr while the core is busy will just // get ignored. The output will be placed on the o_txuart output line. // // (I often set both data and strobe on the same clock, and then just leave // them set until the busy line is low. Then I move on to the next piece // of data.) // // Creator: Dan Gisselquist, Ph.D. // Gisselquist Technology, LLC // //////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2015-2017, Gisselquist Technology, LLC // // This program is free software (firmware): you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or (at // your option) any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License along // with this program. (It's in the $(ROOT)/doc directory. Run make with no // target there if the PDF file isn't present.) If not, see // <http://www.gnu.org/licenses/> for a copy. // // License: GPL, v3, as defined and found on www.gnu.org, // http://www.gnu.org/licenses/gpl.html // // //////////////////////////////////////////////////////////////////////////////// // // `define TXU_BIT_ZERO 4'h0 `define TXU_BIT_ONE 4'h1 `define TXU_BIT_TWO 4'h2 `define TXU_BIT_THREE 4'h3 `define TXU_BIT_FOUR 4'h4 `define TXU_BIT_FIVE 4'h5 `define TXU_BIT_SIX 4'h6 `define TXU_BIT_SEVEN 4'h7 `define TXU_STOP 4'h8 `define TXU_IDLE 4'hf // // module txuartlite(i_clk, i_wr, i_data, o_uart_tx, o_busy); parameter [23:0] CLOCKS_PER_BAUD = 24'd868; input i_clk; input i_wr; input [7:0] i_data; // And the UART input line itself output reg o_uart_tx; // A line to tell others when we are ready to accept data. If // (i_wr)&&(!o_busy) is ever true, then the core has accepted a byte // for transmission. output wire o_busy; reg [23:0] baud_counter; reg [3:0] state; reg [7:0] lcl_data; reg r_busy, zero_baud_counter; initial r_busy = 1'b1; initial state = `TXU_IDLE; initial lcl_data= 8'h0; always @(posedge i_clk) begin if (!zero_baud_counter) // r_busy needs to be set coming into here r_busy <= 1'b1; else if (state == `TXU_IDLE) // STATE_IDLE begin r_busy <= 1'b0; if ((i_wr)&&(!r_busy)) begin // Immediately start us off with a start bit r_busy <= 1'b1; state <= `TXU_BIT_ZERO; end end else begin // One clock tick in each of these states ... r_busy <= 1'b1; if (state <=`TXU_STOP) // start bit, 8-d bits, stop-b state <= state + 1; else state <= `TXU_IDLE; end end // o_busy // // This is a wire, designed to be true is we are ever busy above. // originally, this was going to be true if we were ever not in the // idle state. The logic has since become more complex, hence we have // a register dedicated to this and just copy out that registers value. assign o_busy = (r_busy); // lcl_data // // This is our working copy of the i_data register which we use // when transmitting. It is only of interest during transmit, and is // allowed to be whatever at any other time. Hence, if r_busy isn't // true, we can always set it. On the one clock where r_busy isn't // true and i_wr is, we set it and r_busy is true thereafter. // Then, on any zero_baud_counter (i.e. change between baud intervals) // we simple logically shift the register right to grab the next bit. initial lcl_data = 8'hff; always @(posedge i_clk) if ((i_wr)&&(!r_busy)) lcl_data <= i_data; else if (zero_baud_counter) lcl_data <= { 1'b1, lcl_data[7:1] }; // o_uart_tx // // This is the final result/output desired of this core. It's all // centered about o_uart_tx. This is what finally needs to follow // the UART protocol. // initial o_uart_tx = 1'b1; always @(posedge i_clk) if ((i_wr)&&(!r_busy)) o_uart_tx <= 1'b0; // Set the start bit on writes else if (zero_baud_counter) // Set the data bit. o_uart_tx <= lcl_data[0]; // All of the above logic is driven by the baud counter. Bits must last // CLOCKS_PER_BAUD in length, and this baud counter is what we use to // make certain of that. // // The basic logic is this: at the beginning of a bit interval, start // the baud counter and set it to count CLOCKS_PER_BAUD. When it gets // to zero, restart it. // // However, comparing a 28'bit number to zero can be rather complex-- // especially if we wish to do anything else on that same clock. For // that reason, we create "zero_baud_counter". zero_baud_counter is // nothing more than a flag that is true anytime baud_counter is zero. // It's true when the logic (above) needs to step to the next bit. // Simple enough? // // I wish we could stop there, but there are some other (ugly) // conditions to deal with that offer exceptions to this basic logic. // // 1. When the user has commanded a BREAK across the line, we need to // wait several baud intervals following the break before we start // transmitting, to give any receiver a chance to recognize that we are // out of the break condition, and to know that the next bit will be // a stop bit. // // 2. A reset is similar to a break condition--on both we wait several // baud intervals before allowing a start bit. // // 3. In the idle state, we stop our counter--so that upon a request // to transmit when idle we can start transmitting immediately, rather // than waiting for the end of the next (fictitious and arbitrary) baud // interval. // // When (i_wr)&&(!r_busy)&&(state == `TXU_IDLE) then we're not only in // the idle state, but we also just accepted a command to start writing // the next word. At this point, the baud counter needs to be reset // to the number of CLOCKS_PER_BAUD, and zero_baud_counter set to zero. // // The logic is a bit twisted here, in that it will only check for the // above condition when zero_baud_counter is false--so as to make // certain the STOP bit is complete. initial zero_baud_counter = 1'b0; initial baud_counter = 24'h05; always @(posedge i_clk) begin zero_baud_counter <= (baud_counter == 24'h01); if (state == `TXU_IDLE) begin baud_counter <= 24'h0; zero_baud_counter <= 1'b1; if ((i_wr)&&(!r_busy)) begin baud_counter <= CLOCKS_PER_BAUD - 24'h01; zero_baud_counter <= 1'b0; end end else if (!zero_baud_counter) baud_counter <= baud_counter - 24'h01; else baud_counter <= CLOCKS_PER_BAUD - 24'h01; end endmodule