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[/] [theia_gpu/] [branches/] [beta_1.2/] [rtl/] [EXE/] [Module_InstructionFetch.v] - Rev 116
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`timescale 1ns / 1ps `include "aDefinitions.v" /********************************************************************************** Theia, Ray Cast Programable graphic Processing Unit. Copyright (C) 2010 Diego Valverde (diego.valverde.g@gmail.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***********************************************************************************/ /********************************************************************************** Description: This is the instruction fetch unit. It gets the next instruction from the IMEM module at the MEM unit. It increments the instruction pointer (IP) in such a way that EXE has always one instruction per clock cycle (best pipeline performance). In order to achieve this, IFU has 2 instruction pointers, so that in case of 'branch' instructions, two instructions pointer are generated and two different instructions are simultaneously fetched from IMEM: the branch-taken and branch-not-taken instructions, so that once the branch outcome is calculted in EXE, both possible outcomes are already pre-fetched. **********************************************************************************/ module InstructionFetch ( input wire Clock, input wire Reset, input wire iTrigger, input wire[`ROM_ADDRESS_WIDTH-1:0] iInitialCodeAddress, input wire[`INSTRUCTION_WIDTH-1:0] iInstruction1, //Branch not taken instruction input wire[`INSTRUCTION_WIDTH-1:0] iInstruction2, //Branch taken instruction input wire iBranchTaken, output wire oInstructionAvalable, output wire [`ROM_ADDRESS_WIDTH-1:0] oIP, output wire [`ROM_ADDRESS_WIDTH-1:0] oIP2, //calcule both decide later output wire[`INSTRUCTION_WIDTH-1:0] oCurrentInstruction, input wire iEXEDone, output wire oMicroCodeReturnValue, output wire oExecutionDone ); `define INSTRUCTION_OPCODE oCurrentInstruction[`INSTRUCTION_WIDTH-1:`INSTRUCTION_WIDTH-`INSTRUCTION_OP_LENGTH] //iInstruction1[`INSTRUCTION_WIDTH-1:`INSTRUCTION_WIDTH-`INSTRUCTION_OP_LENGTH] assign oMicroCodeReturnValue = oCurrentInstruction[0]; assign oIP2 = oCurrentInstruction[47:32];//iInstruction1[47:32]; wire wTriggerDelay1,wTriggerDelay2,wIncrementIP_Delay1,wIncrementIP_Delay2, wLastInst_Delay1,wLastInst_Delay2; wire wIncrementIP,wLastInstruction; assign wLastInstruction = (`INSTRUCTION_OPCODE == `RETURN); //Increment IP 2 cycles after trigger or everytime EXE is done, but stop if we get to the RETURN assign wIncrementIP = wTriggerDelay2 | (iEXEDone & ~wLastInstruction); //It takes 1 clock cycle to read the instruction back from IMEM assign oInstructionAvalable = wTriggerDelay2 | (iEXEDone & ~wLastInst_Delay2); //Once we reach the last instruction, wait until EXE says he is done, then assert oExecutionDone assign oExecutionDone = (wLastInstruction & iEXEDone); FFD_POSEDGE_SYNCRONOUS_RESET # ( 1 ) FFD2 ( .Clock( Clock ), .Reset( Reset ), .Enable(1'b1), .D( iTrigger ), .Q( wTriggerDelay1 ) ); FFD_POSEDGE_SYNCRONOUS_RESET # ( 1 ) FFD3 ( .Clock( Clock ), .Reset( Reset ), .Enable(1'b1), .D( wTriggerDelay1 ), .Q( wTriggerDelay2 ) ); FFD_POSEDGE_SYNCRONOUS_RESET # ( 1 ) FFD4 ( .Clock( Clock ), .Reset( Reset ), .Enable(wLastInstruction), .D( oInstructionAvalable ), .Q( wLastInst_Delay1 ) ); FFD_POSEDGE_SYNCRONOUS_RESET # ( 1 ) FFD5 ( .Clock( Clock ), .Reset( Reset ), .Enable(1'b1),//wLastInstruction), .D( wLastInst_Delay1 ), .Q( wLastInst_Delay2 ) ); wire [`ROM_ADDRESS_WIDTH-1:0] oIP2_Next; /* In case the branch is taken: We point current instruction into the iInstruction2 (branch-taken) instruction that corresponds to oIP2. Then, in the next clock cycle we should use the oIP2 incremented by one, so we need to load UPCOUNTER_POSEDGE with oIP2+1 */ //If the branch was taken, then use the pre-fetched instruction (iInstruction2) wire[`INSTRUCTION_WIDTH-1:0] wCurrentInstruction_Delay1,wCurrentInstruction_BranchTaken; FFD_POSEDGE_SYNCRONOUS_RESET # ( `INSTRUCTION_WIDTH ) FFDX ( .Clock( Clock ), .Reset( Reset ), .Enable(iBranchTaken), .D( oCurrentInstruction ), .Q( wCurrentInstruction_Delay1 ) ); wire wBranchTaken_Delay1; FFD_POSEDGE_SYNCRONOUS_RESET # ( 1 ) FFDY ( .Clock( Clock ), .Reset( Reset ), .Enable(1'b1), .D( iBranchTaken ), .Q( wBranchTaken_Delay1 ) ); assign wCurrentInstruction_BranchTaken = (iBranchTaken ) ? iInstruction2 : iInstruction1; assign oCurrentInstruction = (wBranchTaken_Delay1) ? wCurrentInstruction_Delay1 : wCurrentInstruction_BranchTaken; INCREMENT # (`ROM_ADDRESS_WIDTH) INC1 ( .Clock( Clock ), .Reset( Reset ), .A( oIP2 ), .R( oIP2_Next ) ); wire[`ROM_ADDRESS_WIDTH-1:0] wIPEntryPoint; assign wIPEntryPoint = (iBranchTaken) ? oIP2_Next : iInitialCodeAddress; UPCOUNTER_POSEDGE # (`ROM_ADDRESS_WIDTH) InstructionPointer ( .Clock( Clock ), .Reset(iTrigger | iBranchTaken), .Enable(wIncrementIP & ~iBranchTaken ), .Initial( wIPEntryPoint ), .Q(oIP) ); endmodule //-------------------------------------------------------------------------------
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