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[/] [theia_gpu/] [branches/] [beta_1.2/] [rtl/] [GEO/] [Module_TriangleFetch.v] - Rev 128
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`timescale 1ns / 1ps `include "aDefinitions.v" `define TFU_AFTER_RESET 0 `define TFU_IDLE 1 `define TFU_REQUEST_VERTEX 2 `define TFU_WAIT_FOR_VERTEX 3 `define TFU_REQUEST_NEXT_VERTEX_DIFFUSE 4 `define TFU_REQUEST_DIFFUSE_COLOR 5 `define TFU_WAIT_FOR_DIFFUSE_COLOR 6 `define TFU_SET_WBM_INITIAL_ADDRESS 7 `define TFU_CHECK_FOR_WBM_ADDRESS_SET 8 `define TFU_SET_DIFFUSE_COLOR_ADDRESS 9 `define TFU_REQUEST_NEXT_VERTEX_UV_DIFFUSE 10 `define TFU_INC_WRITE_ADDRESS_DIFFUSE 11 `define TFU_DONE 12 /********************************************************************************** Theia, Ray Cast Programable graphic Processing Unit. Copyright (C) 2010 Diego Valverde (diego.valverde.g@gmail.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***********************************************************************************/ /* Warning: setting iTrigger while oBusy = 1 will reset the Up counters! */ //------------------------------------------------------------------------- module TriangleFetchUnit ( input wire Clock, input wire Reset, input wire iTrigger, //output reg oBusy, //I am currently busy output reg oDone, //Done reading trinagle data //Wires from GFSM input wire iDataAvailable, //Data is ready input wire[`WIDTH-1:0] iInitialAddress, //The initial address of the data input wire iSetAddressOffset, //Set the iInitialAddress Now //Wires from Control Register input wire iCR_TextureMappingEnabled, //Is the texture map fearure enable? //Wires to WBM output reg oTriggerWBM, output wire[`WIDTH-1:0] oAddressWBM, output reg oSetAddressWBM, output wire[`DATA_ADDRESS_WIDTH-1:0] oRAMWriteAddress, `ifdef DEBUG input wire[`MAX_CORES-1:0] iDebug_CoreID, `endif output reg oRAMWriteEnable ); assign oAddressWBM = iInitialAddress;///Must change or will always read first triangle in the list.... reg [4:0] CurrentState,NextState; reg IncWriteAddress,IncVertexCount; wire [2:0] wVertexCount; //----------------------------- UpCounter_3 TNF_VC1 ( .Clock( Clock ), .Reset( iTrigger ), .Initial( 3'b0 ), .Enable( IncVertexCount ), .Q( wVertexCount ) ); //----------------------------- UpCounter_16E TNF_TFU_2 ( .Clock( Clock ), .Reset( iTrigger ), .Initial( `CREG_V0 ),//iRAMWriteOffset ), .Enable( IncWriteAddress ), .Q( oRAMWriteAddress ) ); //------------------------------------------------ always @(posedge Clock or posedge Reset) begin if (Reset) CurrentState <= `TFU_AFTER_RESET; else CurrentState <= NextState; end //------------------------------------ always @( * ) begin case (CurrentState) //------------------------------------ `TFU_AFTER_RESET: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 0; oDone <= 0; oRAMWriteEnable <= 0; NextState <= `TFU_IDLE; end //------------------------------------ `TFU_IDLE: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 0; oDone <= 0; oRAMWriteEnable <= 0; if ( iTrigger ) NextState <= `TFU_CHECK_FOR_WBM_ADDRESS_SET; else NextState <= `TFU_IDLE; end //------------------------------------ `TFU_CHECK_FOR_WBM_ADDRESS_SET: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 0; oDone <= 0; oRAMWriteEnable <= 0; if ( iSetAddressOffset ) NextState <= `TFU_SET_WBM_INITIAL_ADDRESS; else NextState <= `TFU_REQUEST_VERTEX; end //------------------------------------ `TFU_SET_WBM_INITIAL_ADDRESS: begin `ifdef DEBUG $display("TFU: TFU_SET_WBM_INITIAL_ADDRESS"); `endif oTriggerWBM <= 0; oSetAddressWBM <= 1; //* IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 1; //* oDone <= 0; oRAMWriteEnable <= 0; NextState <= `TFU_REQUEST_VERTEX; end //------------------------------------ `TFU_REQUEST_VERTEX: begin oTriggerWBM <= 1; //* oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 1; //* // oBusy <= 1; oDone <= 0; oRAMWriteEnable <= 1; //* //$display("TFU_REQUEST_VERTEX %d to wirte to %d\n",oAddressWBM,oRAMWriteAddress); NextState <= `TFU_WAIT_FOR_VERTEX; end //------------------------------------ `TFU_WAIT_FOR_VERTEX: begin oTriggerWBM <= 1; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 1; //* oDone <= 0; oRAMWriteEnable <= 1; if ( iDataAvailable && iCR_TextureMappingEnabled == 1'b0) NextState <= `TFU_REQUEST_NEXT_VERTEX_DIFFUSE; else if ( iDataAvailable && iCR_TextureMappingEnabled == 1'b1) NextState <= `TFU_REQUEST_NEXT_VERTEX_UV_DIFFUSE; else NextState <= `TFU_WAIT_FOR_VERTEX; end //------------------------------------ `TFU_REQUEST_NEXT_VERTEX_DIFFUSE: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 1; //* IncVertexCount <= 0; // oBusy <= 1; oDone <= 0; oRAMWriteEnable <= 0; //if ( wVertexCount == 3) // NextState <= `TFU_REQUEST_DIFFUSE_COLOR; //else NextState <= `TFU_INC_WRITE_ADDRESS_DIFFUSE; end //------------------------------------ `TFU_REQUEST_NEXT_VERTEX_UV_DIFFUSE: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 1; //* IncVertexCount <= 0; // oBusy <= 1; oDone <= 0; oRAMWriteEnable <= 0; //$display("TFU_REQUEST_NEXT_VERTEX_UV_DIFFUSE, count = %d",wVertexCount); if ( wVertexCount == 6) NextState <= `TFU_REQUEST_DIFFUSE_COLOR; else NextState <= `TFU_REQUEST_VERTEX; end //------------------------------------ `TFU_INC_WRITE_ADDRESS_DIFFUSE: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 1; //* IncVertexCount <= 0; // oBusy <= 1; oDone <= 0; oRAMWriteEnable <= 0; // $display(":) TFU_REQUEST_NEXT_VERTEX_DIFFUSE, count = %d",wVertexCount); if ( wVertexCount == 3) NextState <= `TFU_REQUEST_DIFFUSE_COLOR; else NextState <= `TFU_REQUEST_VERTEX; end //------------------------------------ `TFU_REQUEST_DIFFUSE_COLOR: begin // $display("TFU_REQUEST_DIFFUSE_COLOR: Writting to %d",oRAMWriteAddress); oTriggerWBM <= 1; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 1; oDone <= 0; oRAMWriteEnable <= 1; NextState <= `TFU_WAIT_FOR_DIFFUSE_COLOR; end //------------------------------------ `TFU_WAIT_FOR_DIFFUSE_COLOR: begin oTriggerWBM <= 1; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 1; oDone <= 0; //* oRAMWriteEnable <= 1; if ( iDataAvailable ) NextState <= `TFU_DONE; else NextState <= `TFU_WAIT_FOR_DIFFUSE_COLOR; end //------------------------------------ `TFU_DONE: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 0; //* oDone <= 1; //* oRAMWriteEnable <= 0; NextState <= `TFU_IDLE; end //------------------------------------ default: begin oTriggerWBM <= 0; oSetAddressWBM <= 0; IncWriteAddress <= 0; IncVertexCount <= 0; // oBusy <= 0; oDone <= 0; oRAMWriteEnable <= 0; NextState <= `TFU_IDLE; end //------------------------------------ endcase end //always endmodule //-------------------------------------------------------------------------
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