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`define ONE (32'h1 << `SCALE) `timescale 1ns / 1ps `include "aDefinitions.v" /********************************************************************************** Theia, Ray Cast Programable graphic Processing Unit. Copyright (C) 2010 Diego Valverde (diego.valverde.g@gmail.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***********************************************************************************/ /* I can't synthesize roms, the rom needs to be adapted depending on the final target silicon. */ //-------------------------------------------------------- module ROM ( input wire[`ROM_ADDRESS_WIDTH-1:0] Address, output reg [`INSTRUCTION_WIDTH-1:0] I ); always @( Address ) begin case (Address) //Hardcoded stuff :( `define RAY_INSIDE_BOX `R3 `define CURRENT_LIGHT_POS `CREG_FIRST_LIGTH //TODO: CAHNEG T `define CURRENT_LIGHT_DIFFUSE 16'h6 //----------------------------------------------------------------- `define TAG_PSU_UCODE_ADRESS2 16'd232 `define TAG_PSU_UCODE_ADRESS 16'd216 `define LABEL_TCC_EXIT 16'd215 `define TAG_TCC_UCODE_ADDRESS 16'd174 `define LABEL_BIU4 16'd173 `define LABEL_BIU3 16'd163 `define LABEL_BIU2 16'd160 `define LABEL_BIU1 16'd158 `define TAG_BIU_UCODE_ADDRESS 16'd141 `define LABEL_HIT 16'd139 `define LABEL15 16'd137 `define LABEL14 16'd135 `define LABEL13 16'd133 `define LABEL_TEST_XY_PLANE 16'd128 `define LABEL12 16'd126 `define LABEL11 16'd124 `define LABEL10 16'd122 `define LABEL_TEST_XZ_PLANE 16'd116 `define LABEL9 16'd114 `define LABEL8 16'd112 `define LABEL7 16'd110 `define LABEL_TEST_YZ_PLANE 16'd104 `define LABEL_RAY_INSIDE_BOX 16'd101 `define LABEL_ELSEZ 16'd100 `define LABEL6 16'd97 `define LABEL_ELESE_IFZ 16'd93 `define LABEL5 16'd90 `define LABEL_TEST_RAY_Z_ORIGEN 16'd86 `define LABEL_ELSEY 16'd85 `define LABEL4 16'd82 `define LABEL_ELESE_IFY 16'd78 `define LABEL3 16'd75 `define LABEL_TEST_RAY_Y_ORIGEN 16'd71 `define LABEL_ELSEX 16'd70 `define LABEL2 16'd67 `define LABEL_ELSE_IFX 16'd63 `define LABEL1 16'd60 `define LABEL_TEST_RAY_X_ORIGEN 16'd56 `define TAG_AABBIU_UCODE_ADDRESS 16'd53 `define LABEL_ALLDONE 16'd51 `define LABEL_NPG_NEXT_ROW 16'd47 `define TAG_NPG_UCODE_ADDRESS 16'd39 `define TAG_RGU_UCODE_ADDRESS 16'd32 `define TAG_CPPU_UCODE_ADDRESS 16'd29 //------------------------------------------------------------------------- //Default values for some registers after reset //------------------------------------------------------------------------- //This is the first code that gets executed after the machine is //externally configured, ie after the MST_I goes from 1 to zero. //It sets initial values for some of the internal registers 0: I = { `ZERO ,`CREG_LAST_t ,`VOID ,`VOID }; //Set the last 't' to very positive value(500) 1: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 }; 2: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID }; 3: I = { `COPY ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_INITIAL_POSITION ,`VOID }; //Calculate the initial linear address for ADR_O //this is: (X_initial + RESOLUTION_Y*Y_intial) * 3. //Notice, that we need to use 'unscaled' ie. integer //values because the resuts of the multiplication by //the resoluction is to large to fit a fixed point //representation. 4: I = { `COPY ,`R1 ,`CREG_RESOLUTION ,`VOID }; 5: I = { `UNSCALE ,`R1 ,`R1 ,`VOID }; 6: I = { `SETX ,`R1 ,32'h1 }; 7: I = { `SETZ ,`R1 ,32'h0 }; 8: I = { `COPY ,`R2 ,`CREG_PIXEL_2D_INITIAL_POSITION ,`VOID }; 9: I = { `UNSCALE ,`R2 ,`R2 ,`VOID }; //Ok lets start by calculating RESOLUTION_Y*Y_intial 10: I = { `IMUL ,`R1 ,`R1 ,`R2 }; 11: I = { `COPY ,`R2 ,`R1 ,`VOID }; 12: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YYY }; //now X_initial + RESOLUTION_Y*Y_intial 13: I = { `ADD ,`R3 ,`R1 ,`R2 }; 14: I = { `COPY ,`R2 ,`R1 ,`VOID }; 15: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_ZZZ }; 16: I = { `ADD ,`R3 ,`R3 ,`R2 }; 17: I = { `SWIZZLE3D ,`R3 ,`SWIZZLE_XXX }; //finally multiply by 3 to get: //(X_initial + RESOLUTION_Y*Y_intial) * 3, voila! 18: I = { `SETX ,`R2 ,32'h3 }; 19: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_XXX }; 20: I = { `IMUL ,`CREG_PIXEL_PITCH ,`R3 ,`R2 }; //By this point you should be wondering why not //just do DOT R1 [1 Resolution_Y 0] [X_intial Y_intial 0 ]? //well because DOT uses fixed point and the result may not //fit :( //Transform from fixed point to integer //UNSCALE CREG_PIXEL_PITCH CREG_PIXEL_PITCH VOID 21: I = { `COPY ,`OREG_ADDR_O ,`CREG_PIXEL_PITCH ,`VOID }; 22: I = { `ZERO ,`R1 ,`VOID ,`VOID }; 23: I = { `ZERO ,`R2 ,`VOID ,`VOID }; 24: I = { `ZERO ,`R3 ,`VOID ,`VOID }; 25: I = { `ZERO ,`R4 ,`VOID ,`VOID }; 26: I = { `ZERO ,`R5 ,`VOID ,`VOID }; 27: I = { `NOP ,`RT_FALSE }; 28: I = { `RETURN ,`RT_TRUE }; //---------------------------------------------------------------------- //Micro code for CPPU //TAG_CPPU_UCODE_ADDRESS: 29: I = { `SUB ,`R1 ,`CREG_PROJECTION_WINDOW_MAX ,`CREG_PROJECTION_WINDOW_MIN }; 30: I = { `DIV ,`CREG_PROJECTION_WINDOW_SCALE ,`R1 ,`CREG_RESOLUTION }; 31: I = { `RETURN ,`RT_FALSE }; //---------------------------------------------------------------------- //Micro code for RGU //TAG_RGU_UCODE_ADDRESS: 32: I = { `MUL ,`R1 ,`CREG_PIXEL_2D_POSITION ,`CREG_PROJECTION_WINDOW_SCALE }; 33: I = { `ADD ,`R1 ,`R1 ,`CREG_PROJECTION_WINDOW_MIN }; 34: I = { `SUB ,`CREG_UNORMALIZED_DIRECTION ,`R1 ,`CREG_CAMERA_POSITION }; 35: I = { `MAG ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`VOID }; 36: I = { `DIV ,`CREG_RAY_DIRECTION ,`CREG_UNORMALIZED_DIRECTION ,`R2 }; 37: I = { `DEC,`CREG_LAST_COL,`CREG_PIXEL_2D_FINAL_POSITION ,`VOID }; // NOP RT_FALSE 38: I = { `RETURN ,`RT_FALSE }; //---------------------------------------------------------------------- //Next Pixel generation Code (NPG) //TAG_NPG_UCODE_ADDRESS: 39: I = { `SETX ,`R1 ,32'h00003 }; 40: I = { `SETY ,`R1 ,32'h00003 }; 41: I = { `SETZ ,`R1 ,32'h00003 }; 42: I = { `ADD ,`CREG_PIXEL_PITCH ,`CREG_PIXEL_PITCH ,`R1 }; 43: I = { `COPY ,`OREG_ADDR_O ,`CREG_PIXEL_PITCH ,`VOID }; 44: I = { `JGEX ,`LABEL_NPG_NEXT_ROW ,`CREG_PIXEL_2D_POSITION ,`CREG_LAST_COL }; 45: I = { `INCX ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID }; 46: I = { `RETURN ,`RT_TRUE }; //LABEL_NPG_NEXT_ROW: 47: I = { `SETX ,`CREG_PIXEL_2D_POSITION ,32'h0 }; 48: I = { `INCY ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID }; 49: I = { `JGEY ,`LABEL_ALLDONE ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_FINAL_POSITION }; 50: I = { `RETURN ,`RT_TRUE }; //LABEL_ALLDONE: 51: I = { `NOP ,`VOID ,`VOID }; 52: I = { `RETURN ,`RT_FALSE }; //---------------------------------------------------------------------- //Micro code for AABBIU //TAG_AABBIU_UCODE_ADDRESS: 53: I = { `ZERO ,`R3 ,`VOID ,`VOID }; 54: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 }; 55: I = { `RETURN ,`RT_TRUE }; //LABEL_TEST_RAY_X_ORIGEN: 56: I = { `JGEX ,`LABEL_ELSE_IFX ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN }; 57: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION }; 58: I = { `JLEX ,`LABEL1 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 59: I = { `RETURN ,`RT_FALSE }; //LABEL1: 60: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 61: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 62: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID }; //LABEL_ELSE_IFX: 63: I = { `JLEX ,`LABEL_ELSEX ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX }; 64: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION }; 65: I = { `JGEX ,`LABEL2 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 66: I = { `RETURN ,`RT_FALSE }; //LABEL2: 67: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 68: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 69: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID }; //LABEL_ELSEX: 70: I = { `SETX ,`R5 ,32'b1 }; //LABEL_TEST_RAY_Y_ORIGEN: 71: I = { `JGEY ,`LABEL_ELESE_IFY ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN }; 72: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION }; 73: I = { `JLEY ,`LABEL3 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 74: I = { `RETURN ,`RT_FALSE }; //LABEL3: 75: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 76: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 77: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID }; //LABEL_ELESE_IFY: 78: I = { `JLEY ,`LABEL_ELSEY ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX }; 79: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION }; 80: I = { `JGEY ,`LABEL4 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 81: I = { `RETURN ,`RT_FALSE }; //LABEL4: 82: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 83: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 84: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID }; //LABEL_ELSEY: 85: I = { `SETY ,`R5 ,32'b1 }; //LABEL_TEST_RAY_Z_ORIGEN: 86: I = { `JGEZ ,`LABEL_ELESE_IFZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN }; 87: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION }; 88: I = { `JLEZ ,`LABEL5 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 89: I = { `RETURN ,`RT_FALSE }; //LABEL5: 90: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 91: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 92: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID }; //LABEL_ELESE_IFZ: 93: I = { `JLEZ ,`LABEL_ELSEZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX }; 94: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION }; 95: I = { `JGEZ ,`LABEL6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 96: I = { `RETURN ,`RT_FALSE }; //LABEL6: 97: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 }; 98: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION }; 99: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID }; //LABEL_ELSEZ: 100: I = { `SETZ ,`R5 ,32'b1 }; //LABEL_RAY_INSIDE_BOX: 101: I = { `ZERO ,`R1 ,`VOID ,`VOID }; 102: I = { `JEQX ,`LABEL_TEST_YZ_PLANE ,`R1 ,`RAY_INSIDE_BOX }; //BUG need a NOP here else pipeline gets confused 103: I = { `RETURN ,`RT_TRUE }; //LABEL_TEST_YZ_PLANE: 104: I = { `JNEX ,`LABEL_TEST_XZ_PLANE ,`R5 ,`R1 }; 105: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_XXX }; 106: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 }; 107: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION }; 108: I = { `JGEY ,`LABEL7 ,`R2 ,`CREG_AABBMIN }; 109: I = { `RETURN ,`RT_FALSE }; //LABEL7: 110: I = { `JLEY ,`LABEL8 ,`R2 ,`CREG_AABBMAX }; 111: I = { `RETURN ,`RT_FALSE }; //LABEL8: 112: I = { `JGEZ ,`LABEL9 ,`R2 ,`CREG_AABBMIN }; 113: I = { `RETURN ,`RT_FALSE }; //LABEL9: 114: I = { `JLEZ ,`LABEL_TEST_XZ_PLANE ,`R2 ,`CREG_AABBMAX }; 115: I = { `RETURN ,`RT_FALSE }; //LABEL_TEST_XZ_PLANE: 116: I = { `JNEY ,`LABEL_TEST_XY_PLANE ,`R5 ,`R1 }; 117: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_YYY }; 118: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 }; 119: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION }; 120: I = { `JGEX ,`LABEL10 ,`R2 ,`CREG_AABBMIN }; 121: I = { `RETURN ,`RT_FALSE }; //LABEL10: 122: I = { `JLEX ,`LABEL11 ,`R2 ,`CREG_AABBMAX }; 123: I = { `RETURN ,`RT_FALSE }; //LABEL11: 124: I = { `JGEZ ,`LABEL12 ,`R2 ,`CREG_AABBMIN }; 125: I = { `RETURN ,`RT_FALSE }; //LABEL12: 126: I = { `JLEZ ,`LABEL_TEST_XY_PLANE ,`R2 ,`CREG_AABBMAX }; 127: I = { `RETURN ,`RT_FALSE }; //LABEL_TEST_XY_PLANE: 128: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_ZZZ }; 129: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 }; 130: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION }; 131: I = { `JGEX ,`LABEL13 ,`R2 ,`CREG_AABBMIN }; 132: I = { `RETURN ,`RT_FALSE }; //LABEL13: 133: I = { `JLEX ,`LABEL14 ,`R2 ,`CREG_AABBMAX }; 134: I = { `RETURN ,`RT_FALSE }; //LABEL14: 135: I = { `JGEY ,`LABEL15 ,`R2 ,`CREG_AABBMIN }; 136: I = { `RETURN ,`RT_FALSE }; //LABEL15: 137: I = { `JLEY ,`LABEL_HIT ,`R2 ,`CREG_AABBMAX }; 138: I = { `RETURN ,`RT_FALSE }; //LABEL_HIT: 139: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 }; 140: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------ //BIU Micro code //TAG_BIU_UCODE_ADDRESS: 141: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID }; 142: I = { `SETX ,`R3 ,`ONE }; 143: I = { `SETX ,`R1 ,32'h00000 }; 144: I = { `SUB ,`CREG_E1 ,`CREG_V1 ,`CREG_V0 }; 145: I = { `SUB ,`CREG_E2 ,`CREG_V2 ,`CREG_V0 }; 146: I = { `SUB ,`CREG_T ,`CREG_CAMERA_POSITION ,`CREG_V0 }; 147: I = { `CROSS ,`CREG_P ,`CREG_RAY_DIRECTION ,`CREG_E2 }; 148: I = { `CROSS ,`CREG_Q ,`CREG_T ,`CREG_E1 }; 149: I = { `DOT ,`CREG_H1 ,`CREG_Q ,`CREG_E2 }; 150: I = { `DOT ,`CREG_H2 ,`CREG_P ,`CREG_T }; 151: I = { `DOT ,`CREG_H3 ,`CREG_Q ,`CREG_RAY_DIRECTION }; 152: I = { `DOT ,`CREG_DELTA ,`CREG_P ,`CREG_E1 }; 153: I = { `DIV ,`CREG_t ,`CREG_H1 ,`CREG_DELTA }; 154: I = { `DIV ,`CREG_u ,`CREG_H2 ,`CREG_DELTA }; 155: I = { `DIV ,`CREG_v ,`CREG_H3 ,`CREG_DELTA }; 156: I = { `JGEX ,`LABEL_BIU1 ,`CREG_u ,`R1 }; 157: I = { `RETURN ,`RT_FALSE }; //LABEL_BIU1: 158: I = { `JGEX ,`LABEL_BIU2 ,`CREG_v ,`R1 }; 159: I = { `RETURN ,`RT_FALSE }; //LABEL_BIU2: 160: I = { `ADD ,`R2 ,`CREG_u ,`CREG_v }; 161: I = { `JLEX ,`LABEL_BIU3 ,`R2 ,`R3 }; 162: I = { `RETURN ,`RT_FALSE }; //LABEL_BIU3: 163: I = { `JGEX ,`LABEL_BIU4 ,`CREG_t ,`CREG_LAST_t }; 164: I = { `COPY ,`CREG_LAST_t ,`CREG_t ,`VOID }; 165: I = { `COPY ,`CREG_LAST_u ,`CREG_u ,`VOID }; 166: I = { `COPY ,`CREG_LAST_v ,`CREG_v ,`VOID }; 167: I = { `COPY ,`CREG_E1_LAST ,`CREG_E1 ,`VOID }; 168: I = { `COPY ,`CREG_E2_LAST ,`CREG_E2 ,`VOID }; 169: I = { `COPY ,`CREG_UV0_LAST ,`CREG_UV0 ,`VOID }; 170: I = { `COPY ,`CREG_UV1_LAST ,`CREG_UV1 ,`VOID }; 171: I = { `COPY ,`CREG_UV2_LAST ,`CREG_UV2 ,`VOID }; 172: I = { `COPY ,`CREG_TRI_DIFFUSE_LAST ,`CREG_TRI_DIFFUSE ,`VOID }; //LABEL_BIU4: 173: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------- //Calculate the adress of the texure coordiantes. //TAG_TCC_UCODE_ADDRESS: //Do this calculation only if this triangle is the one closest to the camera 174: I = { `JGX ,`LABEL_TCC_EXIT ,`CREG_t ,`CREG_LAST_t }; //First get the UV coodrinates and store in R1 //R1x: u_coordinate = U0 + last_u * (U1 - U0) + last_v * (U2 - U0) //R1y: v_coordinate = V0 + last_u * (V1 - V0) + last_v * (V2 - V0) //R1z: 0 175: I = { `SUB ,`R1 ,`CREG_UV1_LAST ,`CREG_UV0_LAST }; 176: I = { `SUB ,`R2 ,`CREG_UV2_LAST ,`CREG_UV0_LAST }; 177: I = { `MUL ,`R1 ,`CREG_LAST_u ,`R1 }; 178: I = { `MUL ,`R2 ,`CREG_LAST_v ,`R2 }; 179: I = { `ADD ,`R1 ,`R1 ,`R2 }; 180: I = { `ADD ,`R1 ,`R1 ,`CREG_UV0_LAST }; //R7x : fu = (u_coordinate) * gTexture.mWidth //R7y : fv = (v_coordinate) * gTexture.mWidth //R7z : 0 181: I = { `MUL ,`R7 ,`R1 ,`CREG_TEXTURE_SIZE }; //R1x: u1 = ((int)fu) % gTexture.mWidth //R1y: v1 = ((int)fv) % gTexture.mHeight //R1z: 0 //R2x: u2 = (u1 + 1 ) % gTexture.mWidth //R2y: v2 = (v2 + 1 ) % gTexture.mHeight //R2z: 0 // Notice MOD2 only operates over // numbers that are power of 2 also notice that the // textures are assumed to be squares! //x % 2^n == x & (2^n - 1). 182: I = { `MOD ,`R1 ,`R7 ,`CREG_TEXTURE_SIZE }; 183: I = { `INC ,`R2 ,`R1 ,`VOID }; 184: I = { `MOD ,`R2 ,`R2 ,`CREG_TEXTURE_SIZE }; //Cool now we should store the values in the appropiate registers //OREG_TEX_COORD1.x = u1 + v1 * gTexture.mWidth //OREG_TEX_COORD1.y = u2 + v1 * gTexture.mWidth //OREG_TEX_COORD1.z = 0 //OREG_TEX_COORD2.x = u1 + v2 * gTexture.mWidth //OREG_TEX_COORD2.y = u2 + v2 * gTexture.mWidth //OREG_TEX_COORD1.z = 0 //R1= [u1 v1 0] //R2= [u2 v2 0] //R2 = [v2 u2 0] 185: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YXZ }; //R3 = [v2 v1 0] 186: I = { `XCHANGEX ,`R3 ,`R1 ,`R2 }; //R4 = [u1 u2 0] 187: I = { `XCHANGEX ,`R4 ,`R2 ,`R1 }; //R2 = [v2*H v1*H 0] 188: I = { `UNSCALE ,`R9 ,`R3 ,`VOID }; 189: I = { `UNSCALE ,`R8 ,`CREG_TEXTURE_SIZE ,`VOID }; 190: I = { `IMUL ,`R2 ,`R9 ,`R8 }; //OREG_TEX_COORD1 = [u1 + v2*H u2 + v1*H 0] //R4 = FixedToIinteger(R4) 191: I = { `UNSCALE ,`R4 ,`R4 ,`VOID }; 192: I = { `ADD ,`R12 ,`R2 ,`R4 }; 193: I = { `SETX ,`R5 ,32'h3 }; 194: I = { `SETY ,`R5 ,32'h3 }; 195: I = { `SETZ ,`R5 ,32'h3 }; //Multiply by 3 (the pitch) 196: I = { `IMUL ,`OREG_TEX_COORD1 ,`R12 ,`R5 }; //R4 = [u2 u1 0] 197: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YXZ }; //OREG_TEX_COORD2 [u2 + v2*H u1 + v1*H 0] 198: I = { `ADD ,`R12 ,`R2 ,`R4 }; //Multiply by 3 (the pitch) 199: I = { `IMUL ,`OREG_TEX_COORD2 ,`R12 ,`R5 }; //Cool now get the weights //w1 = (1 - fracu) * (1 - fracv) //w2 = fracu * (1 - fracv) //w3 = (1 - fracu) * fracv //w4 = fracu * fracv //R4x: fracu //R4y: fracv //R4z: 0 200: I = { `FRAC ,`R4 ,`R7 ,`VOID }; //R5x: fracv //R5y: fracu //R5z: 0 201: I = { `COPY ,`R5 ,`R4 ,`VOID }; 202: I = { `SWIZZLE3D ,`R5 ,`SWIZZLE_YXZ }; //R5x: 1 - fracv //R5y: 1 - fracu //R5y: 1 203: I = { `NEG ,`R5 ,`R5 ,`VOID }; 204: I = { `INC ,`R5 ,`R5 ,`VOID }; //R5x: 1 - fracv //R5y: 1 - fracu //R5y: (1 - fracv)(1 - fracu) 205: I = { `MULP ,`CREG_TEXWEIGHT1 ,`R5 ,`VOID }; //CREG_TEXWEIGHT1.x = (1 - fracv)(1 - fracu) //CREG_TEXWEIGHT1.y = (1 - fracv)(1 - fracu) //CREG_TEXWEIGHT1.z = (1 - fracv)(1 - fracu) 206: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT1 ,`SWIZZLE_ZZZ }; //R6x: w2: fracu * (1 - fracv ) //R6y: w3: fracv * (1 - fracu ) //R6z: 0 207: I = { `MUL ,`R6 ,`R4 ,`R5 }; //CREG_TEXWEIGHT2.x = fracu * (1 - fracv ) //CREG_TEXWEIGHT2.y = fracu * (1 - fracv ) //CREG_TEXWEIGHT2.z = fracu * (1 - fracv ) 208: I = { `COPY ,`CREG_TEXWEIGHT2 ,`R6 ,`VOID }; 209: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT2 ,`SWIZZLE_XXX }; //CREG_TEXWEIGHT3.x = fracv * (1 - fracu ) //CREG_TEXWEIGHT3.y = fracv * (1 - fracu ) //CREG_TEXWEIGHT3.z = fracv * (1 - fracu ) 210: I = { `COPY ,`CREG_TEXWEIGHT3 ,`R6 ,`VOID }; 211: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT3 ,`SWIZZLE_YYY }; //R4x: fracu //R4y: fracv //R4z: fracu * fracv 212: I = { `MULP ,`R4 ,`R4 ,`VOID }; //CREG_TEXWEIGHT4.x = fracv * fracu //CREG_TEXWEIGHT4.y = fracv * fracu //CREG_TEXWEIGHT4.z = fracv * fracu 213: I = { `COPY ,`CREG_TEXWEIGHT4 ,`R4 ,`VOID }; 214: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT4 ,`SWIZZLE_ZZZ }; //LABEL_TCC_EXIT: 215: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------- //TAG_PSU_UCODE_ADRESS: //Pixel Shader #1 //This pixel shader has diffuse light but no textures 216: I = { `CROSS ,`R1 ,`CREG_E1_LAST ,`CREG_E2_LAST }; 217: I = { `MAG ,`R2 ,`R1 ,`VOID }; 218: I = { `DIV ,`R1 ,`R1 ,`R2 }; 219: I = { `MUL ,`R2 ,`CREG_RAY_DIRECTION ,`CREG_LAST_t }; 220: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION }; 221: I = { `SUB ,`R2 ,`CURRENT_LIGHT_POS ,`R2 }; 222: I = { `MAG ,`R3 ,`R2 ,`VOID }; 223: I = { `DIV ,`R2 ,`R2 ,`R3 }; 224: I = { `DOT ,`R3 ,`R2 ,`R1 }; 225: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_TRI_DIFFUSE_LAST ,`CURRENT_LIGHT_DIFFUSE }; 226: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_COLOR_ACC ,`R3 }; 227: I = { `COPY ,`CREG_TEXTURE_COLOR ,`CREG_COLOR_ACC ,`VOID }; 228: I = { `NOP ,`RT_FALSE }; //I = { `JLEX ,`LABEL_DEBUG_PRINT_REGS ,`CREG_COLOR_ACC ,`R3 }; 229: I = { `NOP ,`RT_FALSE }; //I = { `JMP ,`LABEL_DEBUG_PRINT_REGS ,`VOID ,`VOID }; 230: I = { `NOP ,`RT_FALSE }; 231: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------- //Pixel Shader #2 //TAG_PSU_UCODE_ADRESS2: //This Pixel Shader has no light but it does texturinng //with bi-linear interpolation //CColor TextureColor //TextureColor.R = c1.R * w1 + c2.R * w2 + c3.R * w3 + c4.R * w4 //TextureColor.G = c1.G * w1 + c2.G * w2 + c3.G * w3 + c4.G * w4 //TextureColor.B = c1.B * w1 + c2.B * w2 + c3.B * w3 + c4.B * w4 232: I = { `MUL ,`R1 ,`CREG_TEX_COLOR5 ,`CREG_TEXWEIGHT1 }; 233: I = { `MUL ,`R2 ,`CREG_TEX_COLOR2 ,`CREG_TEXWEIGHT2 }; 234: I = { `MUL ,`R3 ,`CREG_TEX_COLOR1 ,`CREG_TEXWEIGHT3 }; 235: I = { `MUL ,`R4 ,`CREG_TEX_COLOR4 ,`CREG_TEXWEIGHT4 }; 236: I = { `ADD ,`CREG_TEXTURE_COLOR ,`R1 ,`R2 }; 237: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R3 }; 238: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R4 }; 239: I = { `RETURN ,`RT_TRUE }; 240: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------- //Default User constants //TAG_USERCONSTANTS: 241: I = { `NOP ,`RT_FALSE }; 242: I = { `RETURN ,`RT_TRUE }; //TAG_PIXELSHADER: //Default Pixel Shader (just outputs texture) 243: I = { `COPY ,`OREG_PIXEL_COLOR,`CREG_TEXTURE_COLOR,`VOID }; 244: I = { `RETURN ,`RT_TRUE }; //------------------------------------------------------------------------- default: begin `ifdef DEBUG $display("Error: Reached undefined address in instruction Memory: %d!!!!",Address); // $stop(); `endif I = {`INSTRUCTION_OP_LENGTH'hFF,16'hFFFF,32'hFFFFFFFF}; end endcase end endmodule //--------------------------------------------------------
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