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[/] [theia_gpu/] [tags/] [Beta_0.2/] [rtl/] [GEO/] [Unit_GEO.v] - Rev 87
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/********************************************************************************** Theaia, Ray Cast Programable graphic Processing Unit. Copyright (C) 2009 Diego Valverde (diego.valverde.g@gmail.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***********************************************************************************/ /********************************************************************************** Module Description: The scene geomtry is assumed to be grouped in a balance tree, specifically a OCT tree. Geometry unit is responsible for traversing this tree and requesting the geoemtry primitives accordingly. The root of the tree has global information on the scene, and each node can have up to 8 child nodes. Leafs can have geometry on it or not depending on the tree generation algorith. In the scenario where AABBIU is not used, the tree has a single node and a single leaf, which is the the root of the tree. The geomrty unit groups a series of modules that are in charge of fetching the various types of geometry. Depending on weather you are using AABBIU or not and wether you have texturing enabled or not, the way in which the primitives and data structures are requested varies. ***********************************************************************************/ `timescale 1ns / 1ps `include "aDefinitions.v" `define GFSM_SELECT_TFU 2'b00 //Triangle Fetch `define GFSM_SELECT_TFF 2'b01 //Texture Fetch `define GFSM_SELECT_TNF 2'b10 //Tree node fetch `define GFSM_SELECT_NULL 2'b11 module GeometryUnit ( input wire Clock, input wire Reset, input wire iEnable, input wire iTexturingEnable, input wire [`WIDTH-1:0] iData_WBM, input wire iDataReady_WBM, output wire [`WIDTH-1:0] oAddressWBM_Imm, output wire oAddressWBM_IsImm, output wire [`DATA_ADDRESS_WIDTH-1:0] oAddressWBM_fromMEM, output wire oEnable_WBM, output wire oSetAddressWBM, output wire oRequest_AABBIU, output wire oRequest_BIU, output wire oRequest_TCC, output wire[`DATA_ADDRESS_WIDTH-1:0] oRAMWriteAddress, output wire oRAMWriteEnable, input wire iMicrocodeExecutionDone, input wire iMicroCodeReturnValue, output wire oRequestingTextures, input wire iTrigger_TFF, input wire iBIUHit, output wire oTFFDone, output wire oSync, output wire oSetIOWriteBackAddr, input wire iIOBusy, `ifdef DEBUG input wire[`MAX_CORES-1:0] iDebug_CoreID, `endif output wire oDone ); //Unit interconnections wire wTrigger_TNF; //Trigger Tree Node Fetch Unit. GSFM -> TNF wire wTrigger_TFU; //Trigger Data Fetch Unit. GFSM -> TFU //wire wTrigger_TFF; //Trigger testure Fetch Unit. GFSM -> TFF wire [`WIDTH-1:0] wNodeAddress; //Address of the current Node. GFSM -> TNF wire [`WIDTH-1:0] wTNF2_TFU__TriangleDataOffset; //Offset of the vertex Data. TNF -> GFSM wire [`WIDTH-1:0] wNode_TriangleCount; //Number of traingles in this node. TNF -> GFSM wire [`WIDTH-1:0] wNode_Brother_Address; //Address of the currents Node Brother. TNF -> GFSM wire [`WIDTH-1:0] wParents_Brother_Address; //Address of the Brother of current node's parent. TNF -> GFSM wire [`WIDTH-1:0] wAddress_TFU; //wire [`DATA_ADDRESS_WIDTH-1:0] wAddress_TFF; wire [`WIDTH-1:0] wAddress_TNF; wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TFU; wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TFF; wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TNF; wire [1:0] wWBM_Address_Selector; wire wTFN_Enable_WBM,wNode_IsLeaf; wire wTNF2__SetAddressWBM, wTFU2__SetAddressWBM,wTFF2__SetAddressWBM; wire wRAMWriteEnable_TFF; wire wNodeReadDone,wRAMWriteEnable_TNF,wTriangleReadDone,wTextureFetchDone; wire wTFU_Trigger_WBM,wTFF_Trigger_WBM,wRAMWriteEnable_TFU; wire wGFSM2_TFU__SetAddressOffset; assign oEnable_WBM = wTFN_Enable_WBM ^ wTFU_Trigger_WBM ^ wTFF_Trigger_WBM; //XXX TODO: Wath out! assign oRequestingTextures = (wWBM_Address_Selector == `GFSM_SELECT_TFF ) ? 1 : 0; assign oAddressWBM_Imm = ( wWBM_Address_Selector == `GFSM_SELECT_TFU ) ? wAddress_TFU : wAddress_TNF; assign oRAMWriteEnable = ( wWBM_Address_Selector == `GFSM_SELECT_TFU ) ? wRAMWriteEnable_TFU : wRAMWriteEnable_TNF; assign oAddressWBM_IsImm = ( !iTexturingEnable || (iTexturingEnable && (wWBM_Address_Selector == `GFSM_SELECT_TFU || wWBM_Address_Selector == `GFSM_SELECT_TNF) )) ? 1'b1 : 1'b0; //-------------------------------------------------------- //Mux for oRAMWriteAddress MUXFULLPARALELL_16bits_2SEL_X MUXGE_1B ( .I1( wRAMWriteAddress_TFU ), .I2( wRAMWriteAddress_TFF ), .I3( wRAMWriteAddress_TNF ), .O1( oRAMWriteAddress ), .Sel( wWBM_Address_Selector ) ); //-------------------------------------------------------- assign oSetAddressWBM = wTNF2__SetAddressWBM | wTFU2__SetAddressWBM | wTFF2__SetAddressWBM; //------------------------------------------------ /* Tree node fetcher: Takes care of resquesting node information. TNF requests Read Bus Cycles from the Wish Bone Master Unit. TNF is controlled by the GFSM. */ TreeNodeFetcher TNF ( .Clock( Clock ), .Reset( Reset ), .iData( iData_WBM ), .iDataAvailable( iDataReady_WBM ), .oEnableWBM( wTFN_Enable_WBM ), .oSetAddressWBM( wTNF2__SetAddressWBM ), .oAddressWBM( wAddress_TNF ), .iInitialAddress( wNodeAddress ), .iTrigger( wTrigger_TNF ), .oNode_IsLeaf( wNode_IsLeaf ), .oNodeReadDone( wNodeReadDone ), .oNode_TriangleCount( wNode_TriangleCount ), .oNode_Brother_Address( wNode_Brother_Address ), .oParents_Brother_Address( wParents_Brother_Address ), .oNode_DataOffset( wTNF2_TFU__TriangleDataOffset ), .oRAMWriteEnable( wRAMWriteEnable_TNF ), `ifdef DEBUG .iDebug_CoreID( iDebug_CoreID ), `endif .oRAMWriteAddress( wRAMWriteAddress_TNF ) ); //------------------------------------------------ /* Triangle Fetch Unit: Takes care of resquesting triangle information. TFU requests Read Bus Cycles from the Wish Bone Master Unit. TFU is controlled by the GFSM. */ TriangleFetchUnit TFU ( .Clock( Clock ), .Reset( Reset ), .iTrigger( wTrigger_TFU ), .iInitialAddress( wTNF2_TFU__TriangleDataOffset ), .iSetAddressOffset( wGFSM2_TFU__SetAddressOffset ), .iDataAvailable( iDataReady_WBM ), .oAddressWBM( wAddress_TFU ), .oSetAddressWBM( wTFU2__SetAddressWBM ), .oTriggerWBM( wTFU_Trigger_WBM ), .oRAMWriteEnable( wRAMWriteEnable_TFU ), .iCR_TextureMappingEnabled( iTexturingEnable ), .oRAMWriteAddress( wRAMWriteAddress_TFU ), `ifdef DEBUG .iDebug_CoreID( iDebug_CoreID ), `endif .oDone( wTriangleReadDone ) ); //------------------------------------------------ /* Geometry Fetch Finite State Machine: Takes care of resquesting the control of the various geometry fetching routines. It controls TFF,TFU and TNF. */ GeometryFetchFSM GFSM //TODO: Add new states to fetch the texures ( .Clock( Clock ), .Reset( Reset ), .iBIUHit( iBIUHit ), .iIOBusy( iIOBusy ), .iTexturingEnable( iTexturingEnable ), .iEnable( iEnable ), .iAABBIUHit( iMicroCodeReturnValue ), .iUCodeDone( iMicrocodeExecutionDone ), .iTriangleReadDone( wTriangleReadDone ), .iNode_TriangleCount( wNode_TriangleCount ), .iNode_Brother_Address( wNode_Brother_Address ), .iNode_Parents_Brother_Address( wParents_Brother_Address ), .iNode_IsLeaf( wNode_IsLeaf ), .iNodeReadDone( wNodeReadDone ), .oTrigger_TNF( wTrigger_TNF ), .oTrigger_TFU( wTrigger_TFU ), .oNodeAddress( wNodeAddress ), .oRequest_AABBIU( oRequest_AABBIU ), .oRequest_BIU( oRequest_BIU ), .oRequest_TCC( oRequest_TCC ), .oWBM_Addr_Selector( wWBM_Address_Selector ), .oSync( oSync ), .oSetTFUAddressOffset( wGFSM2_TFU__SetAddressOffset ), .oDone( oDone ), .iDataAvailable( iDataReady_WBM ), .oEnable_WBM( wTFF_Trigger_WBM ), .oAddressWBM( oAddressWBM_fromMEM ), .oSetAddressWBM( wTFF2__SetAddressWBM ), .iTrigger_TFF( iTrigger_TFF ), .oSetIOWriteBackAddr( oSetIOWriteBackAddr ), `ifdef DEBUG .iDebug_CoreID( iDebug_CoreID ), `endif .oRAMTextureStoreLocation( wRAMWriteAddress_TFF ) ); assign oTFFDone = oDone; //------------------------------------------------- endmodule
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