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[/] [thor/] [trunk/] [FT64v5/] [software/] [CC64/] [source/] [IGraph.cpp] - Rev 49
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// ============================================================================ // __ // \\__/ o\ (C) 2018 Robert Finch, Waterloo // \ __ / All rights reserved. // \/_// robfinch<remove>@finitron.ca // || // // CC64 - 'C' derived language compiler // - 64 bit CPU // // This source file is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This source file is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // // ============================================================================ // #include "stdafx.h" // This interference graph uses a bit set to represent the adjacency vectors. // Unless doing whole program optimizations the number of basic blocks // encountered in any function is likely to be a small number (< 100). // void IGraph::MakeNew(int n) { int bms; K = 17; size = n; bms = n * n / sizeof(int); bitmatrix = new int[bms]; degrees = new short int[n]; vecs = new int *[n]; ZeroMemory(vecs, n * sizeof(int *)); Clear(); } IGraph::~IGraph() { // Destroy(); } void IGraph::Destroy() { int n; delete[] bitmatrix; delete[] degrees; for (n = 0; n < size; n++) { //if (vecs[n]) // delete[] vecs[n]; } delete[] vecs; } void IGraph::ClearBitmatrix() { int j; j = size * size / sizeof(int); ZeroMemory(bitmatrix, j); } void IGraph::Clear() { ClearBitmatrix(); ZeroMemory(degrees, size * sizeof(short int)); } // Called after the first fill pass to allocate storage for vectors. void IGraph::AllocVecs() { int x; for (x = 0; x < size; x++) { vecs[x] = new int[degrees[x]]; } } int IGraph::BitIndex(int x, int y, int *intndx, int *bitndx) { if (x > y) throw new C64PException(ERR_IGNODES, 1); *bitndx = x + (y * y + 1) / 2; *intndx = *bitndx / sizeof(int); *bitndx %= (sizeof(int) * 8); return (x + (y * y + 1) / 2); } // Two passes are made in order to determine the size of // the adjacency vector array for the node. The first pass // just determines the degree. // The number of adjacency vectors stored is stored in the // first element of the array. void IGraph::Add(int x, int y) { int bitndx; int intndx; if (x == y) return; BitIndex(x,y,&intndx,&bitndx); bitmatrix[intndx] |= (1 << bitndx); AddToVec(x, y); AddToVec(y, x); } // Used to update the vector table. void IGraph::AddToVec(int x, int y) { int nn; if (pass > 1) { // ensure the y isn't already in the table for (nn = 0; nn < degrees[x]; nn++) { if (vecs[x][nn] == y) break; } if (nn >= degrees[x]) { vecs[x][degrees[x]] = y; degrees[x]++; } } else degrees[x]++; } // A slightly faster version of Add used when father and son nodes are united. // We don't want to add back to the son's. void IGraph::Add2(int x, int y) { int bitndx; int intndx; int x1, y1; if (x == y) return; x1 = min(x, y); y1 = max(x, y); BitIndex(x1, y1, &intndx, &bitndx); bitmatrix[intndx] |= (1 << bitndx); AddToVec(x1, y1); } bool IGraph::Remove(int n) { int bitndx; int intndx; int j, m, nn, mm, n1, m1; bool updated = false; for (j = 0; j < degrees[n]; j++) { m = vecs[n][j]; if (degrees[m] > 0) { for (mm = nn = 0; nn < degrees[m]; nn++) { if (vecs[m][nn] != n) { vecs[m][mm] = vecs[m][nn]; mm++; } } degrees[m]--; if (degrees[m] == K-1 && !frst->trees[m]->infinite) { frst->high.remove(m); frst->low.add(m); updated = true; } } //n1 = min(n, m); //m1 = max(n, m); //BitIndex(n1, m1, &intndx, &bitndx); //bitmatrix[intndx] &= ~(1 << bitndx); } return (updated); } bool IGraph::DoesInterfere(int x, int y) { int bitndx; int intndx; if (x == y) return (true); //return !(frst->trees[x]->blocks->isDisjoint(*frst->trees[y]->blocks)); bitndx = BitIndex(x, y, &intndx, &bitndx); return (((bitmatrix[intndx] >> bitndx) & 1)==1); } // Move adjacency vectors across graph from son to father. void IGraph::Unite(int father, int son) { int j; int *tmp; if (father > son) throw new C64PException(ERR_IGNODES, 2); // Increase the size of the adjacency vector allocation for the father as // the son's vectors will be added to them. tmp = new int [degrees[father] + degrees[son] + 1]; ZeroMemory(tmp, (degrees[father] + degrees[son] + 1) * sizeof(int)); if (vecs[father]) { memcpy(tmp, vecs[father], degrees[father] * sizeof(int)); //delete[] vecs[father]; } vecs[father] = tmp; if (vecs[son]) { for (j = 0; j < degrees[son]; j++) { Add2(father, vecs[son][j]); } degrees[son] = 0; } } // Only consider adding trees that have not yet been colored to the live set. void IGraph::AddToLive(BasicBlock *b, Operand *ap, OCODE *ip) { int v; v = FindTreeno(ap->preg, ip->bb->num); if (v >= 0) { if (frst->trees[v]->color == K) b->live->add(v); } if (ap->sreg) { v = FindTreeno(ap->sreg, ip->bb->num); if (v >= 0) { if (frst->trees[v]->color == K) b->live->add(v); } } } void IGraph::Fill() { int n, n1; BasicBlock *b; int v, v1; OCODE *ip; bool eol; int K = 17; // For each block for (b = currentFn->RootBlock; b; b = b->next) { b->BuildLivesetFromLiveout(); eol = false; for (ip = b->lcode; ip && !eol; ip = ip->back) { if (ip->opcode != op_label) { // examine instruction ip and update graph and live if (ip->opcode == op_mov) { v = FindTreeno(ip->oper1->preg, ip->bb->num); if (v >= 0 && frst->trees[v]->color == K) { b->live->remove(v); } } if (ip->insn->HasTarget()) { v = FindTreeno(ip->oper1->preg, ip->bb->num); if (v >= 0 && frst->trees[v]->color==K) { b->live->resetPtr(); for (n = b->live->nextMember(); n >= 0; n = b->live->nextMember()) { n1 = min(n, v); v1 = max(n, v); iGraph.Add(n1, v1); } b->live->remove(v); } } // Unrolled loop // while (p < ik->uses) if (!ip->insn->HasTarget() && ip->oper1) AddToLive(b, ip->oper1, ip); if (ip->oper2) AddToLive(b, ip->oper2, ip); if (ip->oper3) AddToLive(b, ip->oper3, ip); if (ip->oper4) AddToLive(b, ip->oper4, ip); } eol = ip == b->code; } } } void IGraph::InsertArgumentMoves() { int nn, mm, blk; Var *v; Tree *t; for (nn = regFirstArg; nn <= regLastArg; nn++) { mm = map.newnums[nn]; if (mm >= 0) { if (v = Var::Find2(mm)) { // find the forest for (mm = 0; mm < v->trees.treecount; mm++) { // search the trees t = v->trees.trees[mm]; t->blocks->resetPtr(); blk = t->blocks->nextMember(); // The lowest block # will be the head of the tree if (blk >= 0) BasicBlock::InsertMove(map.newnums[nn], t->var, blk); } } } } } void IGraph::BuildAndCoalesce() { bool improved = false; MakeNew(frst->treecount); frst->CalcRegclass(); // Insert move operations to handle register parameters. We want to do this // only once. if (forest.pass == 1) InsertArgumentMoves(); // Vist high-priority blocks (blocks in nested loops) first, so sort the // blocks according to depth. BasicBlock::DepthSort(); // On the first pass we just want to determine the degree of the nodes so // that storage for vectors can be allocated. pass = 1; Clear(); Fill(); AllocVecs(); pass = 2; do { Clear(); Fill(); Print(2); improved = BasicBlock::Coalesce(); //improved = Var::Coalesce2(); //IRemove(); } while (improved); //Destroy(); // needed in Simplify() } void IGraph::Print(int n) { int nn, mm; dfs.printf("<IGraph>%d\n", n); for (nn = 0; nn < size; nn++) { dfs.printf("Degrees[%d]=%d ", nn, degrees[nn]); dfs.printf("Neighbours are: "); for (mm = 0; mm < degrees[nn]; mm++) { dfs.printf("%d ", vecs[nn][mm]); } dfs.printf("\n"); } dfs.printf("</IGraph>\n"); }
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