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[/] [uart2bus_testbench/] [trunk/] [tb/] [uvm_src/] [base/] [uvm_barrier.svh] - Rev 16
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//
//------------------------------------------------------------------------------
// Copyright 2007-2010 Mentor Graphics Corporation
// Copyright 2007-2010 Cadence Design Systems, Inc.
// Copyright 2010 Synopsys, Inc.
// All Rights Reserved Worldwide
//
// Licensed under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See
// the License for the specific language governing
// permissions and limitations under the License.
//------------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// CLASS: uvm_barrier
//
// The uvm_barrier class provides a multiprocess synchronization mechanism.
// It enables a set of processes to block until the desired number of processes
// get to the synchronization point, at which time all of the processes are
// released.
//-----------------------------------------------------------------------------
class uvm_barrier extends uvm_object;
local int threshold;
local int num_waiters;
local bit at_threshold;
local bit auto_reset;
local uvm_event#(uvm_object) m_event;
// Function: new
//
// Creates a new barrier object.
function new (string name="", int threshold=0);
super.new(name);
m_event = new({"barrier_",name});
this.threshold = threshold;
num_waiters = 0;
auto_reset = 1;
at_threshold = 0;
endfunction
// Task: wait_for
//
// Waits for enough processes to reach the barrier before continuing.
//
// The number of processes to wait for is set by the <set_threshold> method.
virtual task wait_for();
if (at_threshold)
return;
num_waiters++;
if (num_waiters >= threshold) begin
if (!auto_reset)
at_threshold=1;
m_trigger();
return;
end
m_event.wait_trigger();
endtask
// Function: reset
//
// Resets the barrier. This sets the waiter count back to zero.
//
// The threshold is unchanged. After reset, the barrier will force processes
// to wait for the threshold again.
//
// If the ~wakeup~ bit is set, any currently waiting processes will
// be activated.
virtual function void reset (bit wakeup=1);
at_threshold = 0;
if (num_waiters) begin
if (wakeup)
m_event.trigger();
else
m_event.reset();
end
num_waiters = 0;
endfunction
// Function: set_auto_reset
//
// Determines if the barrier should reset itself after the threshold is
// reached.
//
// The default is on, so when a barrier hits its threshold it will reset, and
// new processes will block until the threshold is reached again.
//
// If auto reset is off, then once the threshold is achieved, new processes
// pass through without being blocked until the barrier is reset.
virtual function void set_auto_reset (bit value=1);
at_threshold = 0;
auto_reset = value;
endfunction
// Function: set_threshold
//
// Sets the process threshold.
//
// This determines how many processes must be waiting on the barrier before
// the processes may proceed.
//
// Once the ~threshold~ is reached, all waiting processes are activated.
//
// If ~threshold~ is set to a value less than the number of currently
// waiting processes, then the barrier is reset and waiting processes are
// activated.
virtual function void set_threshold (int threshold);
this.threshold = threshold;
if (threshold <= num_waiters)
reset(1);
endfunction
// Function: get_threshold
//
// Gets the current threshold setting for the barrier.
virtual function int get_threshold ();
return threshold;
endfunction
// Function: get_num_waiters
//
// Returns the number of processes currently waiting at the barrier.
virtual function int get_num_waiters ();
return num_waiters;
endfunction
// Function: cancel
//
// Decrements the waiter count by one. This is used when a process that is
// waiting on the barrier is killed or activated by some other means.
virtual function void cancel ();
m_event.cancel();
num_waiters = m_event.get_num_waiters();
endfunction
const static string type_name = "uvm_barrier";
virtual function uvm_object create(string name="");
uvm_barrier v;
v=new(name);
return v;
endfunction
virtual function string get_type_name();
return type_name;
endfunction
local task m_trigger();
m_event.trigger();
num_waiters=0;
#0; //this process was last to wait; allow other procs to resume first
endtask
virtual function void do_print (uvm_printer printer);
printer.print_field_int("threshold", threshold, $bits(threshold), UVM_DEC, ".", "int");
printer.print_field_int("num_waiters", num_waiters, $bits(num_waiters), UVM_DEC, ".", "int");
printer.print_field_int("at_threshold", at_threshold, $bits(at_threshold), UVM_BIN, ".", "bit");
printer.print_field_int("auto_reset", auto_reset, $bits(auto_reset), UVM_BIN, ".", "bit");
endfunction
virtual function void do_copy (uvm_object rhs);
uvm_barrier b;
super.do_copy(rhs);
if(!$cast(b, rhs) || (b==null)) return;
threshold = b.threshold;
num_waiters = b.num_waiters;
at_threshold = b.at_threshold;
auto_reset = b.auto_reset;
m_event = b.m_event;
endfunction
endclass