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[/] [wf3d/] [trunk/] [clib/] [mp_matrix3.h] - Rev 8
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // mp_matrix3.h // // Abstract: // matrix3 class header // // Author: // Kenji Ishimaru (info.wf3d@gmail.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #ifndef __MP_MATRIX3_H__ #define __MP_MATRIX3_H__ #include "mp_vector3.h" #include "mp_vector4.h" typedef struct _mp_matrix3 { float a[9]; } mp_matrix3; // functions void mp_matrix3_init(mp_matrix3 *dst); void mp_matrix3_set0(mp_matrix3 *dst, float b[]); void mp_matrix3_set1(mp_matrix3 *dst, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8 ); void mp_matrix3_set2(mp_matrix3 *dst, mp_matrix3 *t); float mp_matrix3_determinant0(mp_matrix3 *dst); float mp_matrix3_determinant1( float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8); void mp_matrix3_multiply_vector30(mp_vector3 *dst,mp_matrix3 *m, mp_vector3 *v); void mp_matrix3_multiply(mp_matrix3 *dst, mp_matrix3 *b); void mp_matrix3_inverse(mp_matrix3 *dst); void mp_matrix3_rotate0(mp_matrix3 *dst, mp_vector3 *v, float theta); void mp_matrix3_rotate1(mp_matrix3 *dst, float dx, float dy, float dz, float theta); void mp_matrix3_rotate2(mp_matrix3 *dst, mp_vector4 *v); void show(mp_matrix3 *dst); // | a[0] a[1] a[2] | // | a[3] a[4] a[5] | // | a[6] a[7] a[8] | #endif
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