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[/] [wf3d/] [trunk/] [clib/] [mp_matrix4.h] - Rev 4
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // mp_matrix4.h // // Abstract: // 4x4 matrix header // // Author: // Kenji Ishimaru (info.wf3d@gmail.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #ifndef __MP_MATRIX4_H__ #define __MP_MATRIX4_H__ #include "mp_vector3.h" #include "mp_vector4.h" #include "mp_matrix3.h" typedef struct _mp_matrix4 { float a[16]; } mp_matrix4; // functions void mp_matrix4_init(mp_matrix4 *dst); void mp_matrix4_set0(mp_matrix4 *dst, float b[]); void mp_matrix4_set0_t(mp_matrix4 *dst, float b[]); void mp_matrix4_set1(mp_matrix4 *dst, unsigned int b[]); void mp_matrix4_set2(mp_matrix4 *dst, mp_matrix4 *t); void mp_matrix4_identity(mp_matrix4 *dst); void mp_matrix4_assign(mp_matrix4 *dst, mp_matrix4 *v); void mp_matrix4_multiply_vector4(mp_vector4 *dst, mp_matrix4 *m, mp_vector4 *v); void mp_matrix4_multiply_f(mp_matrix4 *m, float *v); void mp_matrix4_multiply_f2(mp_matrix4 *m, float *dst ,float *src); void mp_matrix4_multiply_matrix4(mp_matrix4 *dst, mp_matrix4 *mm, mp_matrix4 *b); void mp_matrix4_multiply_matrix4i(mp_matrix4 *dst, mp_matrix4 *mm, mp_matrix4 *b); void mp_matrix4_transpose(mp_matrix4 *dst,mp_matrix4 *src); void mp_matrix4_inverse(mp_matrix4 *dst,mp_matrix4 *src); void mp_matrix4_rotate(mp_matrix4 *dst, mp_vector3 *v, float theta); void mp_matrix4_get_elements(mp_matrix4 *dst, unsigned int *b); #endif
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