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[/] [wf3d/] [trunk/] [clib/] [mp_vector3.c] - Rev 4
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // mp_vector3.c // // Abstract: // vector3 implementation // // Author: // Kenji Ishimaru (info.wf3d@gmail.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #include <math.h> #include "mp_vector3.h" void mp_vector3_mp_vector3(mp_vector3 *dst) { dst->x = 0.0; dst->y = 0.0; dst->z = 0.0; } void mp_vector3_set0(mp_vector3 *dst, float lx, float ly, float lz) { dst->x = lx; dst->y = ly; dst->z = lz; } void mp_vector3_set2(mp_vector3 *dst, mp_vector3 *v) { dst->x = v->x; dst->y = v->y; dst->z = v->z; } int mp_vector3_is_zero_vector(mp_vector3 *dst) { if (dst->x < 0 && dst->y < 0 && dst->z < 0) return 1; return 0; } float mp_vector3_size(mp_vector3 *dst) { float t = dst->x*dst->x + dst->y*dst->y + dst->z*dst->z; t = sqrt(t); return t; } float mp_vector3_size2(mp_vector3 *dst) { float t = dst->x*dst->x + dst->y*dst->y + dst->z*dst->z; return t; } void mp_vector3_normalize(mp_vector3 *dst) { float t = mp_vector3_size(dst); if (t <= 0) { dst->x = 0; dst->y = 0; dst->z = 0; } else { t = 1.0F/t; dst->x *= t; dst->y *= t; dst->z *= t; } } void mp_vector3_cross_product0(mp_vector3 *dst, mp_vector3 *a, mp_vector3 *b){ dst->x = a->y*b->z - b->y*a->z; dst->y = a->z*b->x - b->z*a->x; dst->z = a->x*b->y - b->x*a->y; } void mp_vector3_cross_product1(mp_vector3 *dst, mp_vector3 *b) { dst->x = dst->y*b->z - b->y*dst->z; dst->y = dst->z*b->x - b->z*dst->x; dst->z = dst->x*b->y - b->x*dst->y; } float mp_vector3_inner_product0(mp_vector3 *dst, mp_vector3 *a) { float t = dst->x*a->x + dst->y*a->y + dst->z*a->z; return t; } float mp_vector3_inner_product1(float x, float y, float z){ float t = x*x + y*y + z*z; return t; } float mp_vector3_inner_product3( mp_vector3 *a, mp_vector3 *b) { float t = a->x*b->x+a->y*b->y+a->z*b->z; return t; } void mp_vector3_scale(mp_vector3 *dst, float t) { dst->x *= t; dst->y *= t; dst->z *= t; } void mp_vector3_add0(mp_vector3 *dst, mp_vector3 *v) { dst->x += v->x; dst->y += v->y; dst->z += v->z; } void mp_vector3_subtract0(mp_vector3 *dst, mp_vector3 *v) { dst->x -= v->x; dst->y -= v->y; dst->z -= v->z; } void mp_vector3_assign0(mp_vector3 *dst, mp_vector3 *v) { dst->x = v->x; dst->y = v->y; dst->z = v->z; }
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