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[/] [wf3d/] [trunk/] [clib/] [mp_vector4.c] - Rev 9
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // mp_vector4.h // // Abstract: // vector4 implementation // // Author: // Kenji Ishimaru (info.info.wf3d@gmail.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #include <math.h> #include "mp_vector4.h" void mp_vector4_init(mp_vector4 *dst) { dst->x = 0.0; dst->y = 0.0; dst->z = 0.0; dst->w = 0.0; } void mp_vector4_set0(mp_vector4 *dst, float lx, float ly, float lz) { dst->x = lx; dst->y = ly; dst->z = lz; dst->w = 1.0; } void mp_vector4_set1(mp_vector4 *dst, float lx, float ly, float lz, float lw) { dst->x = lx; dst->y = ly; dst->z = lz; dst->w = lw; } void mp_vector4_set2(mp_vector4 *dst, mp_vector4 *v) { dst->x = v->x; dst->y = v->y; dst->z = v->z; dst->w = v->w; } void mp_vector4_normalize(mp_vector4 *dst) { float t = dst->x*dst->x + dst->y*dst->y + dst->z*dst->z + dst->w*dst->w; t = sqrt(t); t = 1.0F/t; dst->x = dst->x * t; dst->y = dst->y * t; dst->z = dst->z * t; dst->w = dst->w * t; }