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[/] [wf3d/] [trunk/] [clib/] [mp_vector4.h] - Rev 3
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // mp_vector4.h // // Abstract: // vector4 header // // Author: // Kenji Ishimaru (kenji.ishimaru@prtissimo.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #ifndef __MP_VECTOR4_H__ #define __MP_VECTOR4_H__ typedef struct _mp_vector4 { float x, y, z, w; } mp_vector4; // functions void mp_vector4_init(mp_vector4 *dst); void mp_vector4_set0( mp_vector4 *dst, float lx, float ly, float lz); void mp_vector4_set1( mp_vector4 *dst, float lx, float ly, float lz, float lw); void mp_vector4_set2(mp_vector4 *dst, mp_vector4 *v); void mp_vector4_normalize(mp_vector4 *dst); #endif
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