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[/] [wf3d/] [trunk/] [demo_app/] [simple_cube.c] - Rev 3
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // simple_cube.c // // Abstract: // simple rendering sample // // Author: // Kenji Ishimaru (kenji.ishimaru@prtissimo.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #include <stdio.h> #include <unistd.h> #include <system.h> #include "mp_lib.h" #include "mp_hwdep.h" float triangle[] = { // front 0.25, 0.25, 0.25, // triangle0 -0.25, 0.25, 0.25, -0.25, -0.25, 0.25, 0.25, 0.25, 0.25, // triangle1 -0.25, -0.25, 0.25, 0.25, -0.25, 0.25, // top 0.25, 0.25, 0.0, // triangle0 -0.25, 0.25, 0.0, -0.25, 0.25, 0.25, 0.25, 0.25, 0.0, // triangle1 -0.25, 0.25, 0.25, 0.25, 0.25, 0.25, // bottom 0.25, -0.25, 0.25, // triangle0 -0.25, -0.25, 0.25, -0.25, -0.25, 0, 0.25, -0.25, 0.25, // triangle1 -0.25, -0.25, 0, 0.25, -0.25, 0, // left -0.25, 0.25, 0.25, // triangle0 -0.25, 0.25, 0, -0.25, -0.25, 0, -0.25, 0.25, 0.25, // triangle1 -0.25, -0.25, 0, -0.25, -0.25, 0.25, // right 0.25, 0.25, 0, // triangle0 0.25, 0.25, 0.25, 0.25, -0.25, 0.25, 0.25, 0.25, 0, // triangle1 0.25, -0.25, 0.25, 0.25, -0.25, 0, // back -0.25, 0.25, 0, // triangle0 0.25, 0.25, 0, 0.25, -0.25, 0, -0.25, 0.25, 0, // triangle1 0.25, -0.25, 0, -0.25, -0.25, 0 }; void mp_loop() { int i; int frame = 0; mpClearColor(0.1, 0.1, 0.1); mpViewport(640, 480); mpMatrixMode(MP_PROJECTION); mpPerspective(30.0, 4.0 / 3.0, 1, 100); mpVertexPointer(triangle); while(1) { for (i = 0; i <360; i++) { printf("frame %d\n",frame++); mpClear(); mpMatrixMode(MP_MODELVIEW); mpLoadIdentity(); mpLookAt(0, 0, 1, 0, 0, 0, 0, 1, 0); mpTranslate(0, 0, -2); mpRotate(i, 1, 0, 0); mpRotate(i, 0, 0, 1); mpDrawArrays(36);//12 triangles mpSwapBuffers(); } } } int main() { printf("Hello from Nios II!\n"); buffer_clear(0x00000000,0); buffer_clear(0x00000000,1); mpInit(); mp_loop(); return 0; }
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