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[/] [xulalx25soc/] [trunk/] [sw/] [devbus.h] - Rev 30

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////////////////////////////////////////////////////////////////////////////////
//
// Filename:	devbus.h
//
// Project:	XuLA2 board
//
// Purpose:	The purpose of this file is to document an interface which
//		any device with a bus, whether it be implemented over a UART,
//	an ethernet, or a PCI express bus, must implement.  This describes
//	only an interface, and not how that interface is to be accomplished.
//
//	The neat part of this interface is that, if programs are designed to
//	work with it, than the implementation details may be changed later
//	and any program that once worked with the interface should be able
//	to continue to do so.  (i.e., switch from a UART controlled bus to a
//	PCI express controlled bus, with minimal change to the software of
//	interest.)
//
//
// Creator:	Dan Gisselquist, Ph.D.
//		Gisselquist Technology, LLC
//
////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015, Gisselquist Technology, LLC
//
// This program is free software (firmware): you can redistribute it and/or
// modify it under the terms of  the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or
// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
// for more details.
//
// License:	GPL, v3, as defined and found on www.gnu.org,
//		http://www.gnu.org/licenses/gpl.html
//
//
////////////////////////////////////////////////////////////////////////////////
//
//
//
#ifndef	DEVBUS_H
#define	DEVBUS_H
 
#include <stdio.h>
#include <unistd.h>
 
typedef	unsigned int	uint32;
 
class	BUSERR {
public:
	uint32 addr;
	BUSERR(const uint32 a) : addr(a) {};
};
 
class	DEVBUS {
public:
	typedef	uint32	BUSW;
 
	virtual	void	kill(void) = 0;
	virtual	void	close(void) = 0;
 
	// Write a single value to a single address
	virtual	void	writeio(const BUSW a, const BUSW v) = 0;
 
	// Read a single value to a single address
	virtual	BUSW	readio(const BUSW a) = 0;
 
	// Read a series of values from values from a block of memory
	virtual	void	readi(const BUSW a, const int len, BUSW *buf) = 0;
 
	// Read a series of values from the same address in memory
	virtual	void	readz(const BUSW a, const int len, BUSW *buf) = 0;
 
	virtual	void	writei(const BUSW a, const int len, const BUSW *buf) = 0;
	virtual	void	writez(const BUSW a, const int len, const BUSW *buf) = 0;
 
	// Query whether or not an interrupt has taken place
	virtual	bool	poll(void) = 0;
 
	// Sleep until interrupt, but sleep no longer than msec milliseconds
	virtual	void	usleep(unsigned msec) = 0;
 
	// Sleep until an interrupt, no matter how long it takes for that
	// interrupt to take place
	virtual	void	wait(void) = 0;
 
	// Query whether or not a bus error has taken place.  This is somewhat
	// of a misnomer, as my current bus error detection code exits any
	// interface, but ... it is what it is.
	virtual	bool	bus_err(void) const = 0;
 
	// Clear any bus error condition.
	virtual	void	reset_err(void) = 0;
 
	// Clear any interrupt condition that has already been noticed by
	// the interface, does not check for further interrupt
	virtual	void	clear(void) = 0;
 
	virtual	~DEVBUS(void) { };
};
 
#endif
 

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