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[/] [z80soc/] [trunk/] [V0.7.3/] [DE1/] [vhdl/] [video - C¢pia.vhd] - Rev 46

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-- Z80SoC for Spartan 3E
-- Ronivon Candido Costa
--
-- 2010 - 02 - 17 Update
-- Changed the entity to include signals for the char memory
-- The char memory is a dual port ram memory, and now
--     the char paterns can be modified by software.
-- 
--
library IEEE; 
use  IEEE.STD_LOGIC_1164.all;
use  IEEE.STD_LOGIC_ARITH.all;
use  IEEE.STD_LOGIC_UNSIGNED.all;
 
ENTITY video is
	PORT(	CLOCK_25		: IN STD_LOGIC;
			VRAM_DATA		: IN STD_LOGIC_VECTOR(7 DOWNTO 0);
			VRAM_ADDR		: OUT STD_LOGIC_VECTOR(12 DOWNTO 0);
			VRAM_CLOCK		: OUT STD_LOGIC;
			VRAM_WREN		: OUT STD_LOGIC;
			CRAM_DATA		: IN STD_LOGIC_VECTOR(7 DOWNTO 0);
			CRAM_ADDR		: OUT STD_LOGIC_VECTOR(10 DOWNTO 0);
			CRAM_WEB		: OUT STD_LOGIC;
			VGA_R,
			VGA_G,
			VGA_B			: OUT STD_LOGIC_VECTOR(3 DOWNTO 0);
			VGA_HS,
			VGA_VS			: OUT STD_LOGIC);
END video;
 
ARCHITECTURE A OF video IS
 
    use work.z80soc_pack.all;
 
	-- Added for VDU support
	signal Clock_video			: std_logic;
	signal VGA_R_sig			: std_logic_vector(3 downto 0);
	signal VGA_G_sig			: std_logic_vector(3 downto 0);
	signal VGA_B_sig			: std_logic_vector(3 downto 0);
	signal pixel_row_sig		: std_logic_vector(9 downto 0);
	signal pixel_column_sig		: std_logic_vector(9 downto 0);
	signal pixel_clock_sig		: std_logic;
	signal char_addr_sig		: std_logic_vector(7 downto 0);
	signal font_row_sig			: std_logic_vector(2 downto 0);
	signal font_col_sig			: std_logic_vector(2 downto 0);
	signal pixel_sig			: std_logic;
	signal video_on_sig			: std_logic;
 
COMPONENT VGA_SYNC
	PORT(	clock_25Mhz						: IN 	STD_LOGIC;
			red, green, blue				: IN	STD_LOGIC_VECTOR(3 DOWNTO 0);
			red_out, green_out, blue_out	: OUT	STD_LOGIC_VECTOR(3 DOWNTO 0);
			horiz_sync_out, vert_sync_out, 
			video_on, pixel_clock			: OUT	STD_LOGIC;
			pixel_row, pixel_column			: OUT 	STD_LOGIC_VECTOR(9 DOWNTO 0));
END COMPONENT;
 
BEGIN
 
	VGA_R_sig <= "0000";
	VGA_G_sig <= "0000";
	VGA_B_sig <= pixel_sig & pixel_sig & pixel_sig & pixel_sig when 
	            ( (pixel_row_sig < (8 * vid_lines)) and (pixel_column_sig < (8 * vid_cols)) ) else 
                "0000";
 
	-- Fonts ROM read
	-- Picks next letter for a 80 Columns x 30 Lines display
	VRAM_WREN <= '1';
	VRAM_CLOCK <= pixel_clock_sig;
	VRAM_ADDR <= pixel_row_sig(8 downto 3) * conv_std_logic_vector(vid_cols,7) + pixel_column_sig(8 downto 3);
 
	-- Fonts RAM read
	-- Takes the letter, calculates the position in the char memory to get the pixel pattern
	-- Plot the pixel in the video
	-- Using pixel_row(3 downto 1) has the effect of "shifting" (multiplying by 2)
	-- This will plot 2 pixels on video for every pixel defined on char memory
	CRAM_WEB <= '1';
	CRAM_ADDR <= VRAM_DATA & pixel_row_sig(2 downto 0);
	pixel_sig <= CRAM_DATA (CONV_INTEGER(NOT (pixel_column_sig(2 downto 0) - 1)));
 
	vga_sync_inst: VGA_SYNC 
		port map (
			clock_25Mhz			=> CLOCK_25,
			red					=> VGA_R_sig,
			green				=> VGA_G_sig,
			blue				=> VGA_B_sig,
			red_out				=> VGA_R,
			green_out			=> VGA_G,
			blue_out			=> VGA_B,
			horiz_sync_out		=> VGA_HS,
			vert_sync_out		=> VGA_VS,
			video_on			=> video_on_sig,
			pixel_clock			=> pixel_clock_sig,
			pixel_row			=> pixel_row_sig,
			pixel_column		=> pixel_column_sig
	);
 
END A;
 

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