Rev |
Log message |
Author |
Age |
Path |
109 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
108 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
107 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
106 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
105 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
104 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5071d 13h |
/ |
103 |
This unit is no longer present in the new architecture |
diegovalverde |
5071d 14h |
/ |
102 |
Moving this unit under the CORES/TOP folder |
diegovalverde |
5072d 12h |
/ |
101 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
100 |
Changed my mind |
diegovalverde |
5072d 12h |
/ |
99 |
Changed my mind |
diegovalverde |
5072d 12h |
/ |
98 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
97 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
96 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
95 |
Moving this unit under the GPU folder |
diegovalverde |
5072d 12h |
/ |
94 |
Moving this unit under the CORES folder |
diegovalverde |
5072d 12h |
/ |
93 |
Moving this unit under the CORES folder |
diegovalverde |
5072d 12h |
/ |
92 |
Moving this unit under the CORES folder |
diegovalverde |
5072d 12h |
/ |
91 |
Moving this unit under the CORES folder |
diegovalverde |
5072d 12h |
/ |
90 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
89 |
Adding new folder into the hierarchy |
diegovalverde |
5072d 12h |
/ |
88 |
This unit is no longer present in the new architecture |
diegovalverde |
5072d 12h |
/ |
87 |
Backup of latest trunk |
diegovalverde |
5072d 12h |
/ |
86 |
Backup of latest trunk |
diegovalverde |
5072d 12h |
/ |
85 |
Some documentation on the registers and Instruction set |
diegovalverde |
5165d 16h |
/ |
84 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5177d 10h |
/ |
83 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5177d 10h |
/ |
82 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5177d 10h |
/ |
81 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5177d 11h |
/ |
80 |
Fixed some typos. |
diegovalverde |
5177d 11h |
/ |