Rev |
Log message |
Author |
Age |
Path |
82 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5152d 16h |
/theia_gpu/ |
81 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5152d 16h |
/theia_gpu/ |
80 |
Fixed some typos. |
diegovalverde |
5152d 16h |
/theia_gpu/ |
79 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5166d 18h |
/theia_gpu/ |
78 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5166d 18h |
/theia_gpu/ |
77 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5166d 18h |
/theia_gpu/ |
76 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5166d 18h |
/theia_gpu/ |
75 |
Latest changes to make IO work in parallel with EXE |
diegovalverde |
5277d 03h |
/theia_gpu/ |
74 |
The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. |
diegovalverde |
5277d 03h |
/theia_gpu/ |
73 |
Changes to make IO and EXE work in parallel |
diegovalverde |
5277d 03h |
/theia_gpu/ |
72 |
Changes some files to facilitate EXE and IO to work in parallel |
diegovalverde |
5277d 03h |
/theia_gpu/ |
71 |
Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped |
diegovalverde |
5277d 04h |
/theia_gpu/ |
70 |
Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. |
diegovalverde |
5277d 04h |
/theia_gpu/ |
69 |
Latest version that supports parallelising IO with EXE. |
diegovalverde |
5277d 04h |
/theia_gpu/ |
68 |
Initial Commit. |
diegovalverde |
5306d 18h |
/theia_gpu/ |
67 |
Initial Commit. |
diegovalverde |
5306d 18h |
/theia_gpu/ |
66 |
Initial Commit. |
diegovalverde |
5306d 18h |
/theia_gpu/ |
65 |
Initial Commit. |
diegovalverde |
5306d 18h |
/theia_gpu/ |
64 |
Initial Commit. |
diegovalverde |
5306d 18h |
/theia_gpu/ |
63 |
These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. |
diegovalverde |
5306d 19h |
/theia_gpu/ |
62 |
Initial Commit. |
diegovalverde |
5306d 19h |
/theia_gpu/ |
61 |
Fixed errors from previous commit. Basically I commited the wrong file... oops |
diegovalverde |
5314d 19h |
/theia_gpu/ |
60 |
This version supports user code. |
diegovalverde |
5315d 14h |
/theia_gpu/ |
59 |
Initial Commit for this file. |
diegovalverde |
5315d 14h |
/theia_gpu/ |
58 |
Creating tag for first commit to SVN.
This version is capable of rendering only from default code in ROM memory. |
diegovalverde |
5315d 15h |
/theia_gpu/ |
57 |
Creating tag for first commit to SVN |
diegovalverde |
5315d 15h |
/theia_gpu/ |
56 |
Creating tag for first commit to SVN |
diegovalverde |
5315d 15h |
/theia_gpu/ |
55 |
Adding missing files from Initial commit. |
diegovalverde |
5331d 16h |
/theia_gpu/ |
54 |
Initial Commit. |
diegovalverde |
5333d 16h |
/theia_gpu/ |
53 |
Adding missing files from Initial commit. |
diegovalverde |
5333d 16h |
/theia_gpu/ |