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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5047d 11h /theia_gpu/
86 Backup of latest trunk diegovalverde 5047d 11h /theia_gpu/
85 Some documentation on the registers and Instruction set diegovalverde 5140d 15h /theia_gpu/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5152d 08h /theia_gpu/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5152d 09h /theia_gpu/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5152d 09h /theia_gpu/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5152d 09h /theia_gpu/
80 Fixed some typos. diegovalverde 5152d 09h /theia_gpu/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5166d 11h /theia_gpu/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5166d 11h /theia_gpu/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5166d 11h /theia_gpu/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5166d 11h /theia_gpu/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5276d 20h /theia_gpu/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5276d 20h /theia_gpu/
73 Changes to make IO and EXE work in parallel diegovalverde 5276d 20h /theia_gpu/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5276d 20h /theia_gpu/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5276d 21h /theia_gpu/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5276d 21h /theia_gpu/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5276d 21h /theia_gpu/
68 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
67 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
66 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
65 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
64 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5306d 11h /theia_gpu/
62 Initial Commit. diegovalverde 5306d 11h /theia_gpu/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5314d 12h /theia_gpu/
60 This version supports user code. diegovalverde 5315d 07h /theia_gpu/
59 Initial Commit for this file. diegovalverde 5315d 07h /theia_gpu/
58 Creating tag for first commit to SVN.
This version is capable of rendering only from default code in ROM memory.
diegovalverde 5315d 07h /theia_gpu/

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