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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 110

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5042d 21h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5136d 01h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5147d 19h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5147d 19h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5147d 19h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5147d 19h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5147d 19h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 21h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 21h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 21h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 21h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5272d 06h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5272d 06h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5272d 06h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5272d 06h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5272d 07h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5272d 07h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5272d 07h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5301d 21h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5301d 21h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5301d 21h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5301d 21h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5301d 22h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5301d 22h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5301d 22h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5309d 23h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5310d 17h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5310d 17h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5326d 19h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5328d 19h /theia_gpu/trunk/

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