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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 118

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5044d 22h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5138d 02h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 20h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 20h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 20h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 20h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5149d 20h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 22h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 22h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 22h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 22h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5274d 07h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5274d 07h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5274d 07h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5274d 07h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5274d 08h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5274d 08h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5274d 08h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5303d 22h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5303d 22h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5303d 22h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5303d 22h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5303d 23h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5303d 23h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5303d 23h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5312d 00h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5312d 18h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5312d 18h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5328d 20h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5330d 20h /theia_gpu/trunk/

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