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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 174

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5043d 14h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5136d 18h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5148d 12h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5148d 12h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5148d 12h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5148d 12h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5148d 12h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5162d 14h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5162d 14h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5162d 14h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5162d 14h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5272d 23h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5272d 23h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5272d 23h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5272d 23h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5273d 00h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5273d 00h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5273d 00h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5302d 14h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5302d 14h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5302d 14h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5302d 14h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5302d 14h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5302d 15h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5302d 15h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5310d 15h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5311d 10h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5311d 10h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5327d 12h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5329d 12h /theia_gpu/trunk/

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