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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 211

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5065d 00h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5158d 04h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5169d 21h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5169d 21h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5169d 22h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5169d 22h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5169d 22h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5184d 00h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5184d 00h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5184d 00h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5184d 00h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5294d 09h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5294d 09h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5294d 09h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5294d 09h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5294d 10h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5294d 10h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5294d 10h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5324d 00h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5324d 00h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5332d 01h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5332d 20h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5332d 20h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5348d 21h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5350d 21h /theia_gpu/trunk/

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