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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 215

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5059d 17h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5152d 21h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5164d 15h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5164d 15h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5164d 15h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5164d 15h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5164d 15h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5178d 17h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5178d 17h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5178d 17h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5178d 17h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5289d 02h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5289d 02h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5289d 02h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5289d 02h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5289d 03h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5289d 03h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5289d 03h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5318d 17h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5318d 17h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5318d 17h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5318d 17h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5318d 17h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5318d 18h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5318d 18h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5326d 18h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5327d 13h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5327d 13h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5343d 15h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5345d 15h /theia_gpu/trunk/

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