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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 218

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5028d 12h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5121d 16h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5133d 10h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5133d 10h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5133d 10h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5133d 11h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5133d 11h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5147d 12h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5147d 13h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5147d 13h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5147d 13h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5257d 22h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5257d 22h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5257d 22h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5257d 22h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5257d 23h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5257d 23h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5257d 23h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5287d 13h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5287d 13h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5295d 14h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5296d 09h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5296d 09h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5312d 10h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5314d 10h /theia_gpu/trunk/

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