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[/] [theia_gpu/] [branches/] [beta_1.2/] - Rev 94

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Rev Log message Author Age Path
87 Backup of latest trunk diegovalverde 5073d 06h /theia_gpu/branches/beta_1.2/
85 Some documentation on the registers and Instruction set diegovalverde 5166d 10h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5178d 04h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5178d 04h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5178d 04h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5178d 05h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5178d 05h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5192d 06h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5192d 07h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5192d 07h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5192d 07h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5302d 15h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5302d 16h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5302d 16h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5302d 16h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5302d 17h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5302d 17h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5302d 17h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5332d 07h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5332d 07h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5340d 08h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5341d 03h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5341d 03h /theia_gpu/trunk/
55 Adding missing files from Initial commit. diegovalverde 5357d 04h /theia_gpu/trunk/
54 Initial Commit. diegovalverde 5359d 04h /theia_gpu/trunk/

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