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[/] [theia_gpu/] [trunk/] - Rev 102

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Rev Log message Author Age Path
102 Moving this unit under the CORES/TOP folder diegovalverde 5105d 15h /theia_gpu/trunk/
101 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
100 Changed my mind diegovalverde 5105d 15h /theia_gpu/trunk/
99 Changed my mind diegovalverde 5105d 15h /theia_gpu/trunk/
98 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
97 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
96 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
95 Moving this unit under the GPU folder diegovalverde 5105d 15h /theia_gpu/trunk/
94 Moving this unit under the CORES folder diegovalverde 5105d 15h /theia_gpu/trunk/
93 Moving this unit under the CORES folder diegovalverde 5105d 15h /theia_gpu/trunk/
92 Moving this unit under the CORES folder diegovalverde 5105d 15h /theia_gpu/trunk/
91 Moving this unit under the CORES folder diegovalverde 5105d 15h /theia_gpu/trunk/
90 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
89 Adding new folder into the hierarchy diegovalverde 5105d 15h /theia_gpu/trunk/
88 This unit is no longer present in the new architecture diegovalverde 5105d 15h /theia_gpu/trunk/
85 Some documentation on the registers and Instruction set diegovalverde 5198d 20h /theia_gpu/trunk/
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5210d 13h /theia_gpu/trunk/
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5210d 13h /theia_gpu/trunk/
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5210d 14h /theia_gpu/trunk/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5210d 14h /theia_gpu/trunk/
80 Fixed some typos. diegovalverde 5210d 14h /theia_gpu/trunk/
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5224d 16h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5224d 16h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5224d 16h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5224d 16h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5335d 01h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5335d 01h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5335d 01h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5335d 01h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5335d 02h /theia_gpu/trunk/

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