Rev |
Log message |
Author |
Age |
Path |
107 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5069d 02h |
/theia_gpu/trunk/ |
106 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5069d 02h |
/theia_gpu/trunk/ |
105 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5069d 02h |
/theia_gpu/trunk/ |
104 |
These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). |
diegovalverde |
5069d 02h |
/theia_gpu/trunk/ |
103 |
This unit is no longer present in the new architecture |
diegovalverde |
5069d 02h |
/theia_gpu/trunk/ |
102 |
Moving this unit under the CORES/TOP folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
101 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
100 |
Changed my mind |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
99 |
Changed my mind |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
98 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
97 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
96 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
95 |
Moving this unit under the GPU folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
94 |
Moving this unit under the CORES folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
93 |
Moving this unit under the CORES folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
92 |
Moving this unit under the CORES folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
91 |
Moving this unit under the CORES folder |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
90 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
89 |
Adding new folder into the hierarchy |
diegovalverde |
5070d 00h |
/theia_gpu/trunk/ |
88 |
This unit is no longer present in the new architecture |
diegovalverde |
5070d 01h |
/theia_gpu/trunk/ |
85 |
Some documentation on the registers and Instruction set |
diegovalverde |
5163d 05h |
/theia_gpu/trunk/ |
84 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5174d 23h |
/theia_gpu/trunk/ |
83 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5174d 23h |
/theia_gpu/trunk/ |
82 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5174d 23h |
/theia_gpu/trunk/ |
81 |
Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me. |
diegovalverde |
5174d 23h |
/theia_gpu/trunk/ |
80 |
Fixed some typos. |
diegovalverde |
5174d 23h |
/theia_gpu/trunk/ |
79 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5189d 01h |
/theia_gpu/trunk/ |
78 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5189d 01h |
/theia_gpu/trunk/ |
77 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5189d 01h |
/theia_gpu/trunk/ |
76 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5189d 01h |
/theia_gpu/trunk/ |