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Rev Log message Author Age Path
89 Adding new folder into the hierarchy diegovalverde 5044d 08h /
88 This unit is no longer present in the new architecture diegovalverde 5044d 08h /
87 Backup of latest trunk diegovalverde 5044d 08h /
86 Backup of latest trunk diegovalverde 5044d 08h /
85 Some documentation on the registers and Instruction set diegovalverde 5137d 12h /
84 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 06h /
83 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 06h /
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 06h /
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 06h /
80 Fixed some typos. diegovalverde 5149d 06h /
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 08h /
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 08h /
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 08h /
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 08h /
75 Latest changes to make IO work in parallel with EXE diegovalverde 5273d 17h /
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5273d 17h /
73 Changes to make IO and EXE work in parallel diegovalverde 5273d 17h /
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5273d 17h /
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5273d 18h /
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5273d 18h /
69 Latest version that supports parallelising IO with EXE. diegovalverde 5273d 19h /
68 Initial Commit. diegovalverde 5303d 08h /
67 Initial Commit. diegovalverde 5303d 08h /
66 Initial Commit. diegovalverde 5303d 09h /
65 Initial Commit. diegovalverde 5303d 09h /
64 Initial Commit. diegovalverde 5303d 09h /
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5303d 09h /
62 Initial Commit. diegovalverde 5303d 09h /
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5311d 10h /
60 This version supports user code. diegovalverde 5312d 04h /

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