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[/] [theia_gpu/] [branches/] [gpu_8_cores/] [rtl] - Rev 106

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81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5150d 04h /theia_gpu/branches/gpu_8_cores/rtl
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5164d 06h /theia_gpu/branches/gpu_8_cores/rtl
75 Latest changes to make IO work in parallel with EXE diegovalverde 5274d 15h /theia_gpu/branches/gpu_8_cores/rtl
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5274d 15h /theia_gpu/branches/gpu_8_cores/rtl
73 Changes to make IO and EXE work in parallel diegovalverde 5274d 15h /theia_gpu/branches/gpu_8_cores/rtl
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5274d 15h /theia_gpu/branches/gpu_8_cores/rtl
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5274d 16h /theia_gpu/branches/gpu_8_cores/rtl
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5274d 16h /theia_gpu/branches/gpu_8_cores/rtl
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5304d 07h /theia_gpu/branches/gpu_8_cores/rtl
60 This version supports user code. diegovalverde 5313d 02h /theia_gpu/branches/gpu_8_cores/rtl

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