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[/] [theia_gpu/] [branches/] [gpu_16_cores/] [rtl/] - Rev 89

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Rev Log message Author Age Path
89 Adding new folder into the hierarchy diegovalverde 5044d 10h /theia_gpu/branches/gpu_16_cores/rtl
88 This unit is no longer present in the new architecture diegovalverde 5044d 10h /theia_gpu/branches/gpu_16_cores/rtl
82 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 08h /theia_gpu/branches/gpu_16_cores/rtl
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 08h /theia_gpu/branches/gpu_16_cores/rtl
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 10h /theia_gpu/branches/gpu_16_cores/rtl
75 Latest changes to make IO work in parallel with EXE diegovalverde 5273d 19h /theia_gpu/branches/gpu_16_cores/rtl
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5273d 19h /theia_gpu/branches/gpu_16_cores/rtl
73 Changes to make IO and EXE work in parallel diegovalverde 5273d 20h /theia_gpu/branches/gpu_16_cores/rtl
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5273d 20h /theia_gpu/branches/gpu_16_cores/rtl
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5273d 21h /theia_gpu/branches/gpu_16_cores/rtl
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5273d 21h /theia_gpu/branches/gpu_16_cores/rtl
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5303d 11h /theia_gpu/branches/gpu_16_cores/rtl
60 This version supports user code. diegovalverde 5312d 07h /theia_gpu/branches/gpu_16_cores/rtl
59 Initial Commit for this file. diegovalverde 5312d 07h /theia_gpu/branches/gpu_16_cores/rtl
53 Adding missing files from Initial commit. diegovalverde 5330d 09h /theia_gpu/branches/gpu_16_cores/rtl
44 Adding missing files from Initial commit. diegovalverde 5331d 09h /theia_gpu/branches/gpu_16_cores/rtl
43 Adding missing files from Initial commit. diegovalverde 5331d 09h /theia_gpu/branches/gpu_16_cores/rtl
42 Adding missing files from Initial commit. diegovalverde 5331d 10h /theia_gpu/branches/gpu_16_cores/rtl
40 Initial commit. diegovalverde 5345d 10h /theia_gpu/branches/gpu_16_cores/rtl
39 Initial commit. diegovalverde 5345d 10h /theia_gpu/branches/gpu_16_cores/rtl

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