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[/] [theia_gpu/] [branches/] [gpu_16_cores/] [rtl/] [Collaterals/] [Collaterals.v] - Rev 220

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135 Creating a separate branch for testing purposes. diegovalverde 5018d 01h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v
104 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5034d 15h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5154d 14h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5265d 00h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5294d 15h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v
36 Initial commit. diegovalverde 5336d 14h /theia_gpu/branches/gpu_16_cores/rtl/Collaterals/Collaterals.v

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