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[/] [theia_gpu/] [branches/] [gpu_4_cores/] [rtl/] [Collaterals/] [aDefinitions.v] - Rev 104

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104 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5043d 02h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 01h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5273d 11h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5303d 02h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v
60 This version supports user code. diegovalverde 5311d 21h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v
37 Initial commit. diegovalverde 5345d 00h /theia_gpu/branches/gpu_4_cores/rtl/Collaterals/aDefinitions.v

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