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[/] [theia_gpu/] [trunk] - Rev 79

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79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5194d 22h /theia_gpu/trunk
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5194d 22h /theia_gpu/trunk
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5194d 22h /theia_gpu/trunk
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5194d 22h /theia_gpu/trunk
75 Latest changes to make IO work in parallel with EXE diegovalverde 5305d 07h /theia_gpu/trunk
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5305d 07h /theia_gpu/trunk
73 Changes to make IO and EXE work in parallel diegovalverde 5305d 07h /theia_gpu/trunk
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5305d 07h /theia_gpu/trunk
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5305d 08h /theia_gpu/trunk
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5305d 08h /theia_gpu/trunk
69 Latest version that supports parallelising IO with EXE. diegovalverde 5305d 09h /theia_gpu/trunk
68 Initial Commit. diegovalverde 5334d 22h /theia_gpu/trunk
67 Initial Commit. diegovalverde 5334d 22h /theia_gpu/trunk
66 Initial Commit. diegovalverde 5334d 22h /theia_gpu/trunk
65 Initial Commit. diegovalverde 5334d 23h /theia_gpu/trunk
64 Initial Commit. diegovalverde 5334d 23h /theia_gpu/trunk
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5334d 23h /theia_gpu/trunk
62 Initial Commit. diegovalverde 5334d 23h /theia_gpu/trunk
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5343d 00h /theia_gpu/trunk
60 This version supports user code. diegovalverde 5343d 18h /theia_gpu/trunk

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