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74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5267d 13h /
73 Changes to make IO and EXE work in parallel diegovalverde 5267d 13h /
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5267d 13h /
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5267d 14h /
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5267d 14h /
69 Latest version that supports parallelising IO with EXE. diegovalverde 5267d 15h /
68 Initial Commit. diegovalverde 5297d 04h /
67 Initial Commit. diegovalverde 5297d 04h /
66 Initial Commit. diegovalverde 5297d 04h /
65 Initial Commit. diegovalverde 5297d 05h /
64 Initial Commit. diegovalverde 5297d 05h /
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5297d 05h /
62 Initial Commit. diegovalverde 5297d 05h /
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5305d 06h /
60 This version supports user code. diegovalverde 5306d 00h /
59 Initial Commit for this file. diegovalverde 5306d 00h /
58 Creating tag for first commit to SVN.
This version is capable of rendering only from default code in ROM memory.
diegovalverde 5306d 01h /
57 Creating tag for first commit to SVN diegovalverde 5306d 01h /
56 Creating tag for first commit to SVN diegovalverde 5306d 01h /
55 Adding missing files from Initial commit. diegovalverde 5322d 02h /

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