Rev |
Log message |
Author |
Age |
Path |
79 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5197d 08h |
/theia_gpu/branches/gpu_8_cores/ |
78 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5197d 08h |
/theia_gpu/branches/gpu_8_cores/ |
77 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5197d 08h |
/theia_gpu/branches/gpu_8_cores/ |
76 |
Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter. |
diegovalverde |
5197d 08h |
/theia_gpu/branches/gpu_8_cores/ |
75 |
Latest changes to make IO work in parallel with EXE |
diegovalverde |
5307d 17h |
/theia_gpu/branches/gpu_8_cores/ |
74 |
The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. |
diegovalverde |
5307d 17h |
/theia_gpu/branches/gpu_8_cores/ |
73 |
Changes to make IO and EXE work in parallel |
diegovalverde |
5307d 17h |
/theia_gpu/branches/gpu_8_cores/ |
72 |
Changes some files to facilitate EXE and IO to work in parallel |
diegovalverde |
5307d 17h |
/theia_gpu/branches/gpu_8_cores/ |
71 |
Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped |
diegovalverde |
5307d 18h |
/theia_gpu/branches/gpu_8_cores/ |
70 |
Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. |
diegovalverde |
5307d 18h |
/theia_gpu/branches/gpu_8_cores/ |
69 |
Latest version that supports parallelising IO with EXE. |
diegovalverde |
5307d 18h |
/theia_gpu/branches/gpu_8_cores/ |
68 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
67 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
66 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
65 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
64 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
63 |
These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
62 |
Initial Commit. |
diegovalverde |
5337d 08h |
/theia_gpu/branches/gpu_8_cores/ |
61 |
Fixed errors from previous commit. Basically I commited the wrong file... oops |
diegovalverde |
5345d 09h |
/theia_gpu/branches/gpu_8_cores/ |
60 |
This version supports user code. |
diegovalverde |
5346d 04h |
/theia_gpu/branches/gpu_8_cores/ |