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[/] [theia_gpu/] [tags/] [latest_stable/] [rtl/] [GPU/] [CORES/] [CONTROL/] - Rev 113

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113 Fixing to work with latest Commits. diegovalverde 5040d 11h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
105 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5043d 14h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
91 Moving this unit under the CORES folder diegovalverde 5044d 13h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5149d 12h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5163d 14h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5274d 00h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5303d 14h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
60 This version supports user code. diegovalverde 5312d 10h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
18 Initial commit. diegovalverde 5345d 14h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/
17 diegovalverde 5345d 14h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/

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