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78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5154d 10h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5154d 10h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5154d 10h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5264d 19h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5264d 19h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5264d 19h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5264d 19h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5264d 20h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5264d 20h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5264d 20h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5294d 10h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5294d 10h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5294d 10h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5294d 10h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5294d 11h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5294d 11h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5294d 11h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5302d 12h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5303d 06h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5303d 06h /theia_gpu/trunk/

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