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78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5238d 16h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5238d 16h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5238d 16h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5349d 01h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5349d 01h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5349d 01h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5349d 01h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5349d 02h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5349d 02h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5349d 02h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5378d 16h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5378d 16h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5386d 17h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5387d 12h /theia_gpu/trunk/
59 Initial Commit for this file. diegovalverde 5387d 12h /theia_gpu/trunk/

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