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[/] [theia_gpu/] [trunk/] - Rev 79

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79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5285d 01h /theia_gpu/trunk/
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5285d 01h /theia_gpu/trunk/
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5285d 01h /theia_gpu/trunk/
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5285d 01h /theia_gpu/trunk/
75 Latest changes to make IO work in parallel with EXE diegovalverde 5395d 10h /theia_gpu/trunk/
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5395d 10h /theia_gpu/trunk/
73 Changes to make IO and EXE work in parallel diegovalverde 5395d 10h /theia_gpu/trunk/
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5395d 10h /theia_gpu/trunk/
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5395d 11h /theia_gpu/trunk/
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5395d 11h /theia_gpu/trunk/
69 Latest version that supports parallelising IO with EXE. diegovalverde 5395d 11h /theia_gpu/trunk/
68 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
67 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
66 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
65 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
64 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5425d 01h /theia_gpu/trunk/
62 Initial Commit. diegovalverde 5425d 01h /theia_gpu/trunk/
61 Fixed errors from previous commit. Basically I commited the wrong file... oops diegovalverde 5433d 02h /theia_gpu/trunk/
60 This version supports user code. diegovalverde 5433d 21h /theia_gpu/trunk/

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