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81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5147d 15h /
80 Fixed some typos. diegovalverde 5147d 15h /
79 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 17h /
78 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 17h /
77 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 17h /
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5161d 17h /
75 Latest changes to make IO work in parallel with EXE diegovalverde 5272d 02h /
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5272d 02h /
73 Changes to make IO and EXE work in parallel diegovalverde 5272d 02h /
72 Changes some files to facilitate EXE and IO to work in parallel diegovalverde 5272d 02h /
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5272d 03h /
70 Fixed some of the arithmetic modules, so that we now can have EXE and IO work in parallel. diegovalverde 5272d 03h /
69 Latest version that supports parallelising IO with EXE. diegovalverde 5272d 03h /
68 Initial Commit. diegovalverde 5301d 17h /
67 Initial Commit. diegovalverde 5301d 17h /
66 Initial Commit. diegovalverde 5301d 17h /
65 Initial Commit. diegovalverde 5301d 17h /
64 Initial Commit. diegovalverde 5301d 17h /
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5301d 17h /
62 Initial Commit. diegovalverde 5301d 17h /

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