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[/] [theia_gpu/] [branches/] [gpu_4_cores/] [rtl/] [GPU/] [CORES/] [MEM/] [Module_ROM.v] - Rev 214

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127 Creating a separate branch for testing purposes. diegovalverde 5045d 21h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
114 Fixing to work with latest Commits. diegovalverde 5056d 18h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
105 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5059d 21h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
93 Moving this unit under the CORES folder diegovalverde 5060d 20h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5179d 20h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
74 The main changes to make IO work in parallel with EXE are here. The memory has been divided in different segments. There is a memory tha is swapping between IO and EXE. diegovalverde 5290d 05h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5319d 21h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
60 This version supports user code. diegovalverde 5328d 16h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v
21 Initial commit. diegovalverde 5361d 20h /theia_gpu/branches/gpu_4_cores/rtl/GPU/CORES/MEM/Module_ROM.v

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