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[/] [theia_gpu/] [branches/] [gpu_8_cores/] [rtl/] [GPU/] [CORES/] [CONTROL/] [Unit_Control.v] - Rev 229

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129 Applying necessary changes for 8 cores. diegovalverde 5045d 03h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
128 Creating a separate branch for testing purposes. diegovalverde 5045d 03h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
116 Fixing to work with latest Commits. diegovalverde 5055d 05h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
113 Fixing to work with latest Commits. diegovalverde 5056d 00h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
105 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5059d 03h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
91 Moving this unit under the CORES folder diegovalverde 5060d 02h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5165d 00h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5179d 02h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5289d 12h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5319d 03h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
60 This version supports user code. diegovalverde 5327d 22h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v
18 Initial commit. diegovalverde 5361d 02h /theia_gpu/branches/gpu_8_cores/rtl/GPU/CORES/CONTROL/Unit_Control.v

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