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[/] [theia_gpu/] [tags/] [latest_stable/] [rtl/] [GPU/] [CORES/] [CONTROL/] [Unit_Control.v] - Rev 150

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150 Copying Trunk to latest stable tag.
This way I can go on making changing to trunk without been disrupting to people using the latest stable.
diegovalverde 4745d 08h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
143 Latest changes. diegovalverde 5043d 05h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
116 Fixing to work with latest Commits. diegovalverde 5068d 10h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
113 Fixing to work with latest Commits. diegovalverde 5069d 04h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
105 These are the latest changes. With this the GPU will resemble the new multi core architecture with separate buses for Out-memory (no share), Texture (cross-bar interconnect) and Geometry (hub/switch network). This will allow more cores to be connected in parallel minimizing the associated bus contention (or so I hope). diegovalverde 5072d 08h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
91 Moving this unit under the CORES folder diegovalverde 5073d 06h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
81 Latest changes:
Support for 4 cores working simultaneously.
The scene is divided in 4, each core renders 1/4 of the scene.
Amdahl's law is smiling upon me.
diegovalverde 5178d 05h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
76 Latest changes:
Support for 2 cores working simultaneously.
The scene is divided in two, each core renders half of the scene.
The two cores share a bus, wish-bone protocol, and round-robin bus arbiter.
diegovalverde 5192d 07h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
71 Added a flag in control unit to set the memory to swap or not, this is, while IO is populating one copy, EXE is working on the other, then they get swapped diegovalverde 5302d 17h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
63 These changes allow to have a more clear shading model. I will commit examples on how to write shaders soon. diegovalverde 5332d 07h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
60 This version supports user code. diegovalverde 5341d 03h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v
18 Initial commit. diegovalverde 5374d 07h /theia_gpu/tags/latest_stable/rtl/GPU/CORES/CONTROL/Unit_Control.v

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