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pseudo random generator verilog code source
by Unknown on Nov 12, 2007
Not available!
----- Original Message ----- From: Victor Snesarev vnsnes at y...> To: cores at o... Date: Wed, 13 Aug 2003 02:18:17 -0700 (PDT) Subject: RE: [oc] pseudo random generator verilog code source
http://vnsnes.freeshell.org/lfsr/index.shtml Not sure how an 's' made it in front of 'html' in the link at the bottom of the message. -Victor --- Renaux Jacky renaux.jacky at w...> wrote:
> Hi > Victor could you resend your URL , the one > you > pointed out is not recongnized > > thanks > > //\\\\\ > |~ ~ | > Jacky .. ( O O ) > ___________oOOo_____( )_____oOOo__ > | > | Jacky RENAUX > | email : renaux.jacky at w... > | web : > http://perso.wanadoo.fr/jacky.renaux > | tel : (33) 06 86 90 65 83 > | Oooo > |____________oooO___( )______ > ( ) ( / > \ ) ) / > \ ( (_/ > \_) > > > -----Message d'origine----- > De : owner-cores at o... > [mailto:owner-cores at o...]De la > part de ni_zhihong at s... > Envoyé : mercredi 13 août 2003 0356 > À : vnsnes at y...; cores at o... > Objet : Re: [oc] pseudo random generator > verilog code source > > > > > ----- Original Message ----- > From: Victor Snesarev vnsnes at y... > > To: cores at o... > Date: Thu, 19 Sep 2002 12:14:25 -0700 (PDT) > Subject: Re: [oc] pseudo random generator > verilog code source >
>
>
> I wrote up a webpage about using LSFRs

> (Linear Shift
> Feedback Registers) for pseudo-random

> number
> generation during time off work, maybe it

> will help:
>
>
> http://vnsnes.freeshell.org/lfsr/index.shtm > l
>
> A link to an old Altera LFSR core is at

> the bottom of
> the page. > > Hope this helps. > > --- olupas at o... wrote:
> > Hi all,
> >
> > This will generate only one new bit per

> clock.
> > Maybe you need 32 new bits per clock,

> to send
> > over a network ...
> >
> > A good starting point might be AN49

> from Altera.
> >
> > I was unable to find this on the web,

> so I have
> > built my owns,
> > starting from there.
> >
> > Unfortunately, I cannot send the

> sources
> > but I can help you with hints. > > > > Cheers, > > Ovidiu Lupas. > > > > > > > > ----- Original Message ----- > > From: Marko Mlinar markom at o... > > > To: cores at o... > > Date: Thu, 19 Sep 2002 10:55:46 +0200 > > Subject: Re: [oc] pseudo random

> generator verilog
> > code source
> >
> >
> >
> > Here:
> >
> > reg [31:0] poly;
> >
> > always @(posedge clk or posedge

> reset_poly)
> > if (reset_poly) poly

> 32'hdeaddead;
> > else poly

> poly[17] ^
> > poly[4]};
> >
> > On Thursday 19 September 2002 09:54,

> Dharmeshbhai
> > PATEL wrote:
> > > Hi list,
> > >
> > > Does any one has an idea where i

> can get the
> > verilog code
> > source
> > > for a pseudo random generator

> (number or signal)
> > ?
> > >
> > > Please let me know.
> > >
> > > Thanks in advance.
> > > D.PATEL
> > >
> > >
> > >

> >

>

> ___________________________________________
> __________________
>
> >
> > > Exclusif: 75 euros remboursés sur

> le pack
> > eXtense Haut Débit
> > de Wanadoo !
> > > Vivez l'Internet sans contrainte en

> bénéficiant
> > d'un prix
> > "tout compris",
> > > d'un forfait haut débit illimit?

> d'un accès
> > ADSL et d'un
> > Modem ADSL simple
> > > ?installer ! Cliquez ici :

> >
> http://www.ifrance.com/_reloc/mail.exclusif
> >

> >

>
> -- > To unsubscribe from cores mailing list > please visit > http://www.opencores.org/mailinglists.shtml > >



pseudo random generator verilog code source
by Unknown on Nov 13, 2007
Not available!
I'd try the LFSR page from Wikipedia: http://en.wikipedia.org/wiki/LFSR There's sample code on the page, and at the bottom are links to tables of maximal-length LFSRs of various periods. On Nov 12, 2007 10:07 AM, engineer_mohammad_adnan at yahoo.com> wrote:
----- Original Message ----- From: Victor Snesarev vnsnes at y...> To: cores at o... Date: Wed, 13 Aug 2003 02:18:17 -0700 (PDT) Subject: RE: [oc] pseudo random generator verilog code source
> > > http://vnsnes.freeshell.org/lfsr/index.shtml > > Not sure how an 's' made it in front of 'html' in the > link at the bottom of the message. > > -Victor > > --- Renaux Jacky renaux.jacky at w...> wrote:
> Hi > Victor could you resend your URL , the one > you > pointed out is not recongnized > > thanks > > //\\\\\ > |~ ~ | > Jacky .. ( O O ) > ___________oOOo_____( )_____oOOo__ > | > | Jacky RENAUX > | email : renaux.jacky at w... > | web : > http://perso.wanadoo.fr/jacky.renaux > | tel : (33) 06 86 90 65 83 > | Oooo > |____________oooO___( )______ > ( ) ( / > \ ) ) / > \ ( (_/ > \_) > > > -----Message d'origine----- > De : owner-cores at o... > [mailto:owner-cores at o...]De la > part de ni_zhihong at s... > Envoyé : mercredi 13 août 2003 0356 > À : vnsnes at y...; cores at o... > Objet : Re: [oc] pseudo random generator > verilog code source > > > > > ----- Original Message ----- > From: Victor Snesarev vnsnes at y... > > To: cores at o... > Date: Thu, 19 Sep 2002 12:14:25 -0700 (PDT) > Subject: Re: [oc] pseudo random generator > verilog code source >
> >
> >
> > I wrote up a webpage about using LSFRs

> (Linear Shift
> > Feedback Registers) for pseudo-random

> number
> > generation during time off work, maybe it

> will help:
> >
> >
> http://vnsnes.freeshell.org/lfsr/index.shtm > l
> >
> > A link to an old Altera LFSR core is at

> the bottom of
> > the page. > > > > Hope this helps. > > > > --- olupas at o... wrote:
> > Hi all,
> >
> > This will generate only one new bit per

> clock.
> > Maybe you need 32 new bits per clock,

> to send
> > over a network ...
> >
> > A good starting point might be AN49

> from Altera.
> >
> > I was unable to find this on the web,

> so I have
> > built my owns,
> > starting from there.
> >
> > Unfortunately, I cannot send the

> sources
> > but I can help you with hints. > > > > Cheers, > > Ovidiu Lupas. > > > > > > > > ----- Original Message ----- > > From: Marko Mlinar markom at o... > > > To: cores at o... > > Date: Thu, 19 Sep 2002 10:55:46 +0200 > > Subject: Re: [oc] pseudo random

> generator verilog
> > code source
> >
> > >
> > >
> > > Here:
> > >
> > > reg [31:0] poly;
> > >
> > > always @(posedge clk or posedge

> reset_poly)
> > > if (reset_poly) poly

> 32'hdeaddead;
> > > else poly

> poly[17] ^
> > poly[4]};
> > >
> > > On Thursday 19 September 2002 09:54,

> Dharmeshbhai
> > PATEL wrote:
> > > Hi list,
> > >
> > > Does any one has an idea where i

> can get the
> > verilog code
> > > source
> > > for a pseudo random generator

> (number or signal)
> > ?
> > >
> > > Please let me know.
> > >
> > > Thanks in advance.
> > > D.PATEL
> > >
> > >
> > >

> >

> >

> ___________________________________________
> __________________
>
> >
> > > Exclusif: 75 euros remboursés sur

> le pack
> > eXtense Haut Débit
> > > de Wanadoo !
> > > Vivez l'Internet sans contrainte en

> bénéficiant
> > d'un prix
> > > "tout compris",
> > > d'un forfait haut débit illimit?

> d'un accès
> > ADSL et d'un
> > > Modem ADSL simple
> > > ?installer ! Cliquez ici :

> > >
> http://www.ifrance.com/_reloc/mail.exclusif
> > >

> >

> >
> -- > To unsubscribe from cores mailing list > please visit > http://www.opencores.org/mailinglists.shtml > >

>
_______________________________________________ http://www.opencores.org/mailman/listinfo/cores
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pseudo random generator verilog code source
by Unknown on Nov 14, 2007
Not available!
ThereÂ’s an LFSR implementation on opencores as part of the generic_fifos project. You may want to check that one out as well. Richard _____ From: cores-bounces at opencores.org [mailto:cores-bounces at opencores.org] On Behalf Of Guy Hutchison Sent: Tuesday, November 13, 2007 7:00 PM To: Discussion list about free open source IP cores Subject: Re: [oc] pseudo random generator verilog code source I'd try the LFSR page from Wikipedia: http://en.wikipedia.org/wiki/LFSR There's sample code on the page, and at the bottom are links to tables of maximal-length LFSRs of various periods. On Nov 12, 2007 10:07 AM, engineer_mohammad_adnan at yahoo.com> wrote: ----- Original Message ----- From: Victor Snesarev vnsnes at y...> To: cores at o... Date: Wed, 13 Aug 2003 02:18:17 -0700 (PDT) Subject: RE: [oc] pseudo random generator verilog code source
http://vnsnes.freeshell.org/lfsr/index.shtml Not sure how an 's' made it in front of 'html' in the link at the bottom of the message. -Victor --- Renaux Jacky renaux.jacky at w...> wrote:
> Hi > Victor could you resend your URL , the one > you > pointed out is not recongnized > > thanks > > //\\\\\ > |~ ~ | > Jacky .. ( O O ) > ___________oOOo_____( )_____oOOo__ > | > | Jacky RENAUX > | email : renaux.jacky at w... > | web : > http://perso.wanadoo.fr/jacky.renaux > | tel : (33) 06 86 90 65 83 > | Oooo > |____________oooO___( )______ > ( ) ( / > \ ) ) / > \ ( (_/ > \_) > > > -----Message d'origine----- > De : owner-cores at o... > [mailto:owner-cores at o...]De la > part de ni_zhihong at s... > Envoyé : mercredi 13 août 2003 0356 > À : vnsnes at y...; cores at o... > Objet : Re: [oc] pseudo random generator > verilog code source > > > > > ----- Original Message ----- > From: Victor Snesarev vnsnes at y... > > To: cores at o... > Date: Thu, 19 Sep 2002 12:14:25 -0700 (PDT) > Subject: Re: [oc] pseudo random generator > verilog code source >
>
>
> I wrote up a webpage about using LSFRs

> (Linear Shift
> Feedback Registers) for pseudo-random

> number
> generation during time off work, maybe it

> will help:
>
>
> http://vnsnes.freeshell.org/lfsr/index.shtm > l
>
> A link to an old Altera LFSR core is at

> the bottom of
> the page. > > Hope this helps. > > --- olupas at o... wrote:
> > Hi all,
> >
> > This will generate only one new bit per

> clock.
> > Maybe you need 32 new bits per clock,

> to send
> > over a network ...
> >
> > A good starting point might be AN49

> from Altera.
> >
> > I was unable to find this on the web,

> so I have
> > built my owns,
> > starting from there.
> >
> > Unfortunately, I cannot send the

> sources
> > but I can help you with hints. > > > > Cheers, > > Ovidiu Lupas. > > > > > > > > ----- Original Message ----- > > From: Marko Mlinar markom at o... > > > To: cores at o... > > Date: Thu, 19 Sep 2002 10:55:46 +0200 > > Subject: Re: [oc] pseudo random

> generator verilog
> > code source
> >
> >
> >
> > Here:
> >
> > reg [31:0] poly;
> >
> > always @(posedge clk or posedge

> reset_poly)
> > if (reset_poly) poly

> 32'hdeaddead;
> > else poly

> poly[17] ^
> > poly[4]};
> >
> > On Thursday 19 September 2002 09:54,

> Dharmeshbhai
> > PATEL wrote:
> > > Hi list,
> > >
> > > Does any one has an idea where i

> can get the
> > verilog code
> > source
> > > for a pseudo random generator

> (number or signal)
> > ?
> > >
> > > Please let me know.
> > >
> > > Thanks in advance.
> > > D.PATEL
> > >
> > >
> > >

> >

>

> ___________________________________________
> __________________
>
> >
> > > Exclusif: 75 euros remboursés sur

> le pack
> > eXtense Haut Débit
> > de Wanadoo !
> > > Vivez l'Internet sans contrainte en

> bénéficiant
> > d'un prix
> > "tout compris",
> > > d'un forfait haut débit illimit?

> d'un accès
> > ADSL et d'un
> > Modem ADSL simple
> > > ?installer ! Cliquez ici :

> >
> http://www.ifrance.com/_reloc/mail.exclusif
> >

> >

>
> -- > To unsubscribe from cores mailing list > please visit > http://www.opencores.org/mailinglists.shtml > >

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