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Details

Name: rtfbitmapcontroller
Created: Sep 19, 2011
Updated: Jun 19, 2023
SVN Updated: Jun 20, 2023
SVN: Browse
Latest version: download (might take a bit to start...)
Statistics: View
Bugs: 0 reported / 0 solved
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Other project properties

Category:Video controller
Language:Verilog
Development status:Alpha
Additional info:FPGA proven
WishBone compliant: Yes
WishBone version: n/a
License: LGPL

Description

2023/06/19 The latest version of the core rfFrameBuffer_fta64.sv has been updated to use FTA bus which is an asynchronous bus. The available color depths have been reduced to 8, 16, 24, or 32-bits. Color planes have been removed. The core has a config space component allowing the core configuration to be set and discovered. It also now has IO address mapping of virtual IO addresses to physical addresses. The cores most recent implementation was on the NexysVideo FPGA board. Also included is an example asynchronous to synchronous bus converter, so the core as a bus master may be interfaced to a synchronous bus.

Video frame buffer. This core is a low to medium resolution bitmap display controller. It was engineered for use on the
Nexsys2 board, a Spartan3e FPGA board, but is readily adaptable to other environments. The core has
been upgraded for use on the Atlys FPGA board. The latest incarnation of the core is being developed on a Nexys4 board.

FT BMC Features

The FT version of the bitmap controller represents a further evolution of the bitmapped controller. The controller now supports the concept of graphics planes. The graphics plane of a pixel is output along with color information to allow multiple display controllers (eg sprite controller) to select which display controller has output priority.

The controller supports hardware accelerated pixel plot and fetch capability.

The controller accesses memory in 128 bit strips into which pixels are packed. 128 bits at a time are read in a single memory access. The memory access period is programmable.

Features

- small size
- supports high, mid and low resolution bitmap display
- programmable display format (divide by 1,2, or 4).
- programmable color depth (8,16, or 32 bpp).
- 32 byte burst fetching
- memory bandwidth consideration
- video fifo
- independent video and bus clocks

- controller2
--- supports the concept of color planes and can indicate if colors should appear as backdrop or frontdrop
--- uses non-burst, 128 bit wide memory access

- controller3
--- supports more color depths: (6,8,9,12,15,16,24, and 32 bpp)
--- offers more display dividers (1 to 7 times)
--- uses non-burst, 128 bit wide memory access

- controller4
--- supports fewer color depths: (8,12,16,24, and 32 bpp)
--- incorporates a pixel plotting and fetching accelerator
--- is a larger core

- controller5
--- supports color depths: (8,12,16,20, and 32 bpp)
--- incorporates a pixel plotting and fetching accelerator
--- has a raster compare register for scan-line interrupts --- configurable bus master width of 128/64 or 32 bit accesses --- non-burst mode access

While small, this controller core has a number of interesting features. It features low resolution
(low resolution these days) bitmap display. The video clock and scanline may be divided by up to 4 to provide lower resolution displays. For instance a 340 x 192 x 8bpp display can be created using a 1366x768 display mode. Memory usage is then
about 64Kb. The design of the controller takes into consideration the amount of memory bandwidth available to
the system, using 32 byte burst fetches to fill a fifo.

Operation

The original controller fetches data in 32 byte bursts as the video fifo become empty. The 32 byte
burst fetches are geared towards allowing other devices in the system to access the same memory. So
that the peformance of the entire system isn't adverse. The controller relies on the memory system
to support burst mode fetchs.
The newer controllers don't use burst access, they simply use a wide memory port with normal access.

The controller uses three independent clocks, one each for bus timing and video timing.