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missing files in the initial commit #1
Closed articice opened this issue about 15 years ago
articice commented about 15 years ago

Hi! It looks like the project lacks some files, there are errors of missing primitives in the ALU: rtl/EXE/Module_VectorALU.v" Line 497: Could not find module/primitive <SignedIntegerDivision>. rtl/EXE/Module_VectorALU.v" Line 516: Could not find module/primitive <SignedIntegerDivision>. rtl/EXE/Module_VectorALU.v" Line 536: Could not find module/primitive <SignedIntegerDivision>. rtl/EXE/Module_VectorALU.v" Line 567: Could not find module/primitive <FixedAddSub>. rtl/EXE/Module_VectorALU.v" Line 673: Could not find module/primitive <FixedAddSub>. rtl/EXE/Module_VectorALU.v" Line 802: Could not find module/primitive <FixedAddSub>. rtl/EXE/Module_VectorALU.v" Line 830: Could not find module/primitive <FixedPointSquareRoot>.

also, there are no test scenes to download :( Could you please upload them? I'm interested in simulating this GPU.

Best regards, Artem Pylypchuk

diegovalverde was assigned about 15 years ago
diegovalverde commented about 15 years ago

Hi Artem,

Thank you very much for your interest in the project. I will upload the missing files ASAP. I will also upload at least 1 sample scene, so can simulate and see a final render in your setup.

Please also let me know if the instructions in the 'readme' file were useful or more detail is needed.

BTW. I am translating some documentation with the instruction set and more details, this documentation will hopefully be ready in a couple of weeks.

Thanks a lot. -Diego

diegovalverde commented about 15 years ago

Hi Artem, I have uploaded the missing files. I also uploaded a simple scene under the examples directory along with a short tutorial on how to run it. Please let me know if it works so I can close the Bug. Thanks a lot.

diegovalverde closed this about 15 years ago
articice commented over 14 years ago

Hi, Diego,

thanks for the tutorial, I enjoyed reading it :) The simulation went ok (Xilinx ISim), I also tried some bigger resolutions and non-rectangular ones (and received a stretched image :) ).

Anyway, I'm looking into the code now, will keep you posted. In my opinion the weather is, that an open source driver&hardware version of a consumer graphics card must appear to give a decent response to the ATI and nVidia monsters (too bad Open Graphics are too obsessed by selling their $750 dev-board).

Regards, Artem


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