Wire-Frame 3D Graphics Accelerator IP Core

Project maintainers


Name: wf3d
Created: Sep 30, 2015
Updated: Oct 29, 2016
SVN Updated: Nov 4, 2016
SVN: Browse
Latest version: download (might take a bit to start...)
Statistics: View
Bugs: 0 reported / 0 solved
Star10you like it: star it!

Other project properties

Category:Video controller
Development status:Stable
Additional info:Design done, FPGA proven
WishBone compliant: Yes
WishBone version: n/a
License: BSD


WF3D is a real-time 3D graphics rendering IP Core.
The IP Core reads 3D triangle vertices from memory, then transforms them into 2D space,
and writes 2D triangle’s edge line to memory. Note that this IP Core only supports Wire-Frame 3D graphics.
In other words, the IP Core does not have traditional 3D graphics rendering features,
such as polygon filling, texture mapping, lighting, etc.
Instead of lacking these features, this IP Core has several advantages,
such as small logic consumption and low-bandwidth memory access.


- Hardware Geometry Engine and Rasterizer
- Model-View-Projection matrix transformation
- Clipping
- Back-face culling
- Viewport mapping
- Wire-Frame rasterization with 8 bit color
- DMAC for reading 3D object vertices
- Screen size: up to 2014 x 1536(QXGA)
- Small logic consumption
- Low bandwidth requirement

WF3D does NOT support:
- Memory clear DMAC
- Filled triangle rasterization
- Texture mapping
- Lighting

Additional resources

- Sample FPGA system implementation(ZedBoard/DE0), with original VGA controller
- Demo applications
- C API for controlling 3D scene
- 3D model convert script


2016/10/30 Tested on Vivado 2016.x. 2016/09/19 ZedBoard sample implementation is added. 2016/08/16 new demo is added. fm_geo_tri.v bufgix. (bit reduction was missed for outcode evaluation.)

Screen Shot

ZedBoard implementation DE0 implementation
image sample1s
image sample2s